Malmö University Publications
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  • 1.
    Kadish, David
    et al.
    Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT). IT Univ Copenhagen, Digital Design, Copenhagen, Denmark.
    Stoy, Kasper
    IT Univ Copenhagen, Comp Sci, Copenhagen, Denmark.
    BioAcoustic Index Tool: long-term biodiversity monitoring using on-sensor acoustic index calculations2022In: Bioacoustics, ISSN 0952-4622, E-ISSN 2165-0586, Vol. 31, no 3, p. 348-378Article in journal (Refereed)
    Abstract [en]

    Acoustic indices are valuable tools for measuring and tracking changes in biodiversity. However, the method used to collect acoustic index data can be made more effective by recent developments in electronics. The current process requires recording high-quality audio in the field and computing acoustic indices in the lab. This produces vast quantities of raw audio data, which limits the time that sensors can spend in the field and complicates data processing and analysis. Additionally, most field audio recorders are unable to log the full range of contextual environmental data that would help explain short-term variations. In this paper, we present the BioAcoustic Index Tool, a smart acoustic index and environmental sensor. The BioAcoustic Index Tool computes acoustic indices as audio is captured, storing only the index information, and logs temperature, humidity, and light levels. The sensor was able to operate completely autonomously for the entire five-month duration of the field study. In that time, it recorded over 4000 measurements of acoustic complexity and diversity all while producing the same amount of data that would be used to record 3 minutes of raw audio. These factors make the BioAcoustic Index Tool well-suited for large-scale, long-term acoustic biodiversity monitoring.

  • 2.
    Kadish, David
    et al.
    Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).
    Sarkheyli-Hägele, Arezoo
    Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT). Malmö University, Internet of Things and People (IOTAP).
    Font, Jose
    Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).
    Hägele, Georg
    Autonomous Operations and Services, Husqvarna AB, Sweden.
    Niehorster, Diederick C.
    Lund University Humanities Lab and Department of Psychology, Lund University, Sweden.
    Pederson, Thomas
    School of Business, Economics and IT, University West, Sweden.
    Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne2022In: CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, ACM Digital Library, 2022, p. -9Conference paper (Refereed)
    Abstract [en]

    Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user’s situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans’ situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.  

     

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