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  • 1.
    Bjärstorp, Sara
    et al.
    Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Ragnerstam, Petra
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Live Action Role Playing and Engagement with Literature2023In: The Routledge Companion to Literary Media / [ed] Astrid Ensslin; Julia Round; Bronwen Thomas, Routledge, 2023, 1, p. 502-512Chapter in book (Refereed)
    Abstract [en]

    The digital age has seen an unprecedented proliferation of literary content across different media, involving different audiences. As a consequence of this, scholars are directing their attention to how literature lives on beyond the book. While much of this research focuses on forms of intermediality, less attention has been given to embodied, participatory and interactive practices where literature is used in a variety of ways. In this chapter, we will discuss what happens to literature when it is used in physical, collaborative gameplay, focusing on live action role playing (larp), specifically larps in the Nordic tradition.

    Since larp is located at the intersection of a number of different cultural expressions, we draw on scholarly work on gaming, performance, adaptation and participatory culture to discuss how literary material is used in three different larps, at which we have carried out fieldwork. Fortune and Felicity (2017) engaged with all of Jane Austen’s work, taking place over five days in period costume and setting. Located at the actual Elsinore Castle, Inside Hamlet (2017) adapted Shakespeare’s play to a revolutionary, decadent context. Using Thomas Vinterberg’s film The Celebration as the frame story, A Nice Evening With the Family (2018) thematised bourgeois family trauma through the use of a number of nineteenth-century Scandinavian plays, like Henrik Ibsen’s A Doll’s House.

    Although thematically diverse, these larps raise common questions: What happens when a literary storyworld is materialised in embodied practices such as live action role playing? How can the unfolding story be understood collectively and individually and what storytelling mechanisms are used? What does it feel like to embody characters and actions from a work of fiction? By addressing these questions, this chapter highlights the intricate relation between literature and its collective embodiment in larp.

  • 2.
    Bjärstorp, Sara
    et al.
    Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Ragnerstam, Petra
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Live-action role-playing and the affordances of social media2023In: Culture Unbound: Journal of Current Cultural Research, E-ISSN 2000-1525, Vol. 15, no 2, p. 66-87Article in journal (Refereed)
    Abstract [en]

    Live-action role-playing (larp) is characterized by participants’ physical and mental immersion in a storyworld, played out in a specific location during a fixed period of time. Most of the immersion is realized during the live event itself, where a collective story is acted out in physical space in real time. However, contemporary larping also usually entails significant interaction and communication between players, and between players and organisers, before and after the event itself, through digital media. In this article, we explore the social media afterlife of one of the most significant Nordic larp events in recent years, Fortune and Felicity (2017). Using an affordance framework, we discuss what happens to the “liveness” of the larp when it is extended into social media. Through the affordances of persistence, visibility, editability and associability, we analyse material from the Facebook group connected to Fortune and Felicity, used by players and organisers to prepare for the larp and, afterwards, to continue the gameplay and to de-brief. In social media, the continuum of time and space, which is characteristic of the larp event itself, is changed into asynchronous and physically separate player action. Thus, the affordances of social media, we argue, enable player interaction and collaborative storytelling in ways that change the narrative, interactive and immersive dynamics of the larp.

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  • 3.
    Hillgren, Per-Anders
    et al.
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Lindström, Kristina
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Strange, Michael
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), Department of Global Political Studies (GPS).
    Witmer, Hope
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), Department of Urban Studies (US).
    Chronaki, Anna
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Education and Society (LS), Department of Natural Science, Mathematics and Society (NMS).
    Ehn, Pelle
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Ghajargar, Maliheh
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Gottschalk, Sara
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Jönsson, Li
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Kauppinen, Asko
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Light, Ann
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Linde, Per
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Nilsson, Magnus
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Ragnerstam, Petra
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Reimer, Bo
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Restrepo, Juliana
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Schmidt, Staffan
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Smedberg, Alicia
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Ståhl, Åsa
    Linnaeus University, Faculty of Arts and Humanities, Department of Design..
    Westerlaken, Michelle
    Malmö University, Faculty of Culture and Society (KS), Collaborative Future Making (CFM). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Glossary: Collaborative Future-Making2020Other (Other academic)
    Abstract [en]

    Collaborative Future-Making is a research platform at the Faculty of Culture and Society at Malmö University that is concerned with how to envision, elaborate and prototype multiple, inclusive, and sustainable futures. The platform gathers around 20 researchers that share a methodological interest in how critical perspectives from the humanities and social sciences can be combined with the constructive and collaborative aspects of making and prototyping in design research.

    The research centers around two major themes:

    • Critical imagination​, which focuses on how basic assumptions, norms and structures can be challenged to widen the perspectives on what can constitute socially, culturally, ecologically and economically sustainable and resilient futures.
    • Collaborative engagements​, which focuses on how we can set up more inclusive collaborations to prototype and discuss alternative futures, engaging not only professionals and policy makers but also citizens and civil society.

    During 2019 the research group set out to make a shared glossary for collaborative future-making. The glossary is multiple in purpose and exists in several versions. Hopefully there will be more to come. At first, the making and articulation of the glossary was used within the research group as an exercise to share concepts that we found central to collaborative future-making, coming from different disciplines. This published version of the glossary was assembled to be used during a workshop called ​Imagining Collaborative Future-Making,​ which gathered a group of international researchers from different disciplines.

    The collection of concepts reflects the heterogeneous and diverse character of the research group and a strong belief in that plurality regarding ontologies and epistemologies will be crucial to be able to handle the multiple uncertainties and complex challenges we have to face in the future. Some of the concepts are already well established within different research communities, but gain a specific meaning in relation to the research area. Others are more preliminary attempts to advance our understanding or probe into new potential practices within collaborative future-making. In that sense the concepts in the glossary are well situated and grounded in past and ongoing research within this research group, at the same time as they are meant to suggest, propose and point towards practices and approaches yet to come.

    The concepts in this glossary are not only meant to be descriptive but also performative. In that sense, assembling and circulating this glossary is part of collaborative future-making. As pointed out by Michelle Westerlaken in her articulation of “Doing Concepts” (see page 15), “...without proposing, critiquing, or working towards a common or uncommon understanding of certain concepts, it becomes impossible to ‘make futures’ in any deliberate fashion.”

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