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  • 1.
    Robinson, Raquel B
    et al.
    UXR Lab, Ontario Tech University, Canada and Social Emotional Technology Lab, University of California, Santa Cruz, USA.
    Mirza-Babaei, Pejman
    University of Ontario Institute of Technology, Canada.
    Alvarez, Alberto
    Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).
    Garreta Domingo, Muriel
    King, Spain.
    Mandryk, Regan L
    Department of Computer Science, University of Saskatchewan, Canada.
    Isbister, Katherine
    Social Emotional Technology Lab, University of California Santa Cruz, United States.
    Games and Play SIG: Connecting Through Social and Playful Technologies2023In: CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2023, article id 513Conference paper (Refereed)
    Abstract [en]

    Games have always been popular for connecting people, from local single-player and couch co-op, to massively multiplayer online. Throughout the COVID-19 pandemic, remote games that involved and fostered social interactions and connections were a highlight among strategies for staying connected. For this year’s games and play SIG, we come together to discuss the relevant and timely topic of social and playful technologies, and how they can be designed to best foster meaningful social connections over a distance. We bring together attendees from not only the games community, but also those in the broader field of CHI focusing on social and playful technologies.  

     

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