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2018 (English)In: Proceedings of the 13th International Conference on the Foundations of Digital Games, ACM Digital Library, 2018, article id 50Conference paper, Published paper (Refereed)
Abstract [en]
Mixed-initiative systems highlight the collaboration between humans and computers in fostering the generation of more interesting content in game design. In light of the ever-increasing cost of game development, providing mixed-initiative tools can not only significantly reduce the cost but also encourage more creativity amongst game designers. The Evolutionary Dungeon Designer (EDD) [3] is a mixed-initiative tool with a focus on using evolutionary computation to procedurally generate content that adhere to game design patterns. As part of an ongoing project, feedback from a user study on EDD's capabilities as a mixed-initiative design tool pointed out the need for improvement on the tool's functionalities [4]. In this paper we present a review of the principles of the mixed-initiative model, as well as the existing approaches that implement it. The outcome of this analysis allows us to address the appointed needs for improvement by shaping a new version of EDD that we describe here. Finally, we also present the results from a user study carried out with professional game developers, in order to assess EDD's new functionalities. Results show an overall positive evaluation of the tool's intuitiveness and capabilities for empowering game developers' creative skills during the design process of dungeons for adventure games. They also allow us to identify upcoming challenges pattern-based mixed-initiative tools could benefit from.
Place, publisher, year, edition, pages
ACM Digital Library, 2018
Keywords
Mixed-Initiative Design, Procedural Content Generation, Game Design Patterns
National Category
Engineering and Technology
Identifiers
urn:nbn:se:mau:diva-16793 (URN)10.1145/3235765.3235815 (DOI)2-s2.0-85055514392 (Scopus ID)27339 (Local ID)27339 (Archive number)27339 (OAI)
Conference
International Conference on the Foundations of Digital Games, Malmö, Sweden (2018, August 7-10)
2020-03-302020-03-302024-04-04Bibliographically approved