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Research Methodology in Gaming: An Overview
University of Tampere, Finland.
Independent scholar, Finland.
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
2012 (English)In: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826X, Vol. 43, no 3, p. 295-299Article in journal, Editorial material (Other academic) Published
Abstract [en]

Digital games have evolved into diverse forms, and they touch many different areas of life in contemporary society. When approached together with the associated playful and serious behaviors, they profit from several research methodologies. This collection of articles introduces a range of research methodologies and aims to promote interdisciplinary dialogue in the study of games.

Place, publisher, year, edition, pages
Sage Publications, 2012. Vol. 43, no 3, p. 295-299
Keywords [en]
collaborative research, contextual research, game design research, interdisciplinarity, ludology, natural language processing, pervasive games, play as a method, prototyping, psychophysiological measuring, research methods, social constructionism
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:mau:diva-79649DOI: 10.1177/1046878112439508ISI: 000445929200001Scopus ID: 2-s2.0-84862605383OAI: oai:DiVA.org:mau-79649DiVA, id: diva2:2000130
Available from: 2025-09-23 Created: 2025-09-23 Last updated: 2025-09-23Bibliographically approved

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Jakobsson, Mikael

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