Malmö University Publications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Color
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3).ORCID iD: 0000-0003-4132-2287
2014 (English)In: The Routledge Companion to Video Game Studies / [ed] Mark J.P. Wolf, Bernard Perron, Routledge, 2014, p. 67-73Chapter in book (Refereed)
Abstract [en]

Color has formed the visual substrate of video gaming since the 1970s. As with film, the significance of color in the medium can be traced through the history of technology and design practices, and has consequences for game aesthetics, player emotion, and embodiment. Early monochromatic home systems such as the Magnavox Odyssey (1972) featured plastic overlays that added color to games (Winter, 2010), extending the visual experience of gaming in a manner analogous to the hand tinting of early cinema pioneers such as Méliès (Yumibe, 2012). Nintendo introduced its “Color TV” home gaming systems in Japan in 1977 (Plunkett, 2011b), and arcade technologies enabled color output to raster-based and vector-based displays several years before games such as Pac-Man (Namco, 1980) and Tempest (Atari, 1980) were released. In the first few years of the history of the medium, video game designers quickly gained a limited, discontinuous palette of colors that expanded and became more nuanced over time. The 8-bit sprite-based games of the late 1970s and early 1980s articulate a basic vocabulary of color for interactive play that laid the foundation for later 16-bit and 3-D games, in which color serves both functional and evocative aims.

Place, publisher, year, edition, pages
Routledge, 2014. p. 67-73
National Category
Design
Identifiers
URN: urn:nbn:se:mau:diva-74241DOI: 10.4324/9780203114261-11Scopus ID: 2-s2.0-85063507977ISBN: 9780415533324 (print)ISBN: 9781136290510 (electronic)OAI: oai:DiVA.org:mau-74241DiVA, id: diva2:1939406
Available from: 2025-02-21 Created: 2025-02-21 Last updated: 2025-02-21Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Niedenthal, Simon

Search in DiVA

By author/editor
Niedenthal, Simon
By organisation
School of Arts and Communication (K3)
Design

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 19 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf