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All the Feels: Introducing Biometric Data to Online Gameplay Streams
University of California, Santa Cruz, Santa Cruz, CA, USA.ORCID iD: 0000-0003-4933-7168
University of California, Santa Cruz, Santa Cruz, CA, USA.
University of California, Santa Cruz, Santa Cruz, CA, USA.
2016 (English)In: CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Association for Computing Machinery (ACM), 2016, p. 261-267Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

All the Feels is a tool developed to incorporate biometric data into online gameplay streams. The tool displays heart rate and GSR (galvanic skin response) information to stream spectators, taken from the player in real-time, through the use of a commercially available wearable device. The tool also provides emotion labeling information input from existing auto-detection software that uses the player’s webcam. In this paper, we motivate and discuss the initial prototype of the tool, and present results of a preliminary study with stream watchers and streamers to assess the potential of this novel addition to streaming gameplay.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016. p. 261-267
Keywords [en]
biometrics, online gameplay streaming, twitch, wearable technology
National Category
Other Engineering and Technologies
Research subject
Interaktionsdesign
Identifiers
URN: urn:nbn:se:mau:diva-71774DOI: 10.1145/2968120.2987732ISI: 000390297900037Scopus ID: 2-s2.0-84994804579OAI: oai:DiVA.org:mau-71774DiVA, id: diva2:1908037
Conference
CHI PLAY '16: The annual symposium on Computer-Human Interaction in Play, Austin Texas USA, October 16 - 19, 2016
Available from: 2024-10-24 Created: 2024-10-24 Last updated: 2025-02-18Bibliographically approved

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Robinson, Raquel

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Citation style
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