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Contextualizing mobile IT
Space & Virtuality studio, Interactive institute, Malmö, Sweden.
Space & Virtuality studio, Interactive institute, Malmö, Sweden.
Space & Virtuality studio, Interactive institute, Malmö, Sweden.
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3). Space & Virtuality studio, Interactive institute, Malmö, Sweden.
2004 (English)In: Proceedings of Designing Interactive Systems 2004, ACM Press , 2004Conference paper, Published paper (Refereed)
Abstract [en]

Information and communication technologies are moving into the era of ubiquitous computing, with increased density of technology and increased mobility and continuity in use. From a design perspective, addressing the accommodation and coordination of multiple devices and services in situated use across different contexts is becoming increasingly important. In the COMIT project, ethnographic fieldwork has been combined with participatory design engaging users, designers and researchers in order to explore mobile IT use as well as the design of mobile IT concepts. Four seclected scenarios from the project are presented and discussed regarding implications for the design of mobile IT devices, with particular focus on (1) coping with multiple social contexts, and (2) the configuration and connectivity of mobile devices.  

 

Place, publisher, year, edition, pages
ACM Press , 2004.
Keywords [en]
Design theory, ethnographic methods, experience, interaction design, user-product interaction
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:mau:diva-66226DOI: 10.1145/1013115.1013121Scopus ID: 2-s2.0-10044297237OAI: oai:DiVA.org:mau-66226DiVA, id: diva2:1842854
Conference
Designing Interactive Systems
Available from: 2013-12-19 Created: 2024-03-06 Last updated: 2025-02-18Bibliographically approved
In thesis
1. Participatory inquiry: Collaborative Design
Open this publication in new window or tab >>Participatory inquiry: Collaborative Design
2005 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation focuses on design sessions in which users and stakeholders participate. It demonstrates how material from field studies can be used in exploratory design sessions. The emphasis is on the staging and realization of experiments with ‘possible futures’.Using a design perspective I have worked with how field studies can contribute to design processes in which many parties collaborate. With a starting point in collaborative ‘sketching’ and creation of scenarios I have striven to create a meaningful way for design teams to adopt a practice perspective. The dissertation shows that there need not be any opposition between exploring ‘what is’ and envisioning ‘what can be’.The increase of computer technology in everyday life and the development making information technology become an integrated part of more and more everyday products has given rise to a need to find new ways of working in the process of designing. If it was ever possible to work in an isolated way on either digital or physical technology, this is no longer the case since development requires collaboration over these borders. In the same way, IT plays an increasing significant role in people’s everyday lives. User focus and user involvement have become commonplace. This calls for new ways of organizing the design process. The present dissertation meets this problem. I have participated in four projects in which exploring users everyday practices has become a meaningfuldesign activity and a foundation for collaboration.The purpose of this dissertation is to shed light on the possibilities and the advantages offered by working design oriented with material from field studies. Furthermore, it strives to show how design sessions can be organized and carried out on a practical level and exemplifies with concrete projects. Special emphasis is given to the creation of and the inquiry into design material and the development and use of design games.

Place, publisher, year, edition, pages
Blekinge Institute of Technology, 2005. p. 249
Series
Blekinge Institute of Technology Dissertation Series, ISSN 1650-2159 ; 1
Keywords
Design informed by ethnography, Work practice based design, Participatory inquiry, Collaborative design, Design games, Interaction Design, Human Computer Interaction, Participatory Design
National Category
Media and Communications
Identifiers
urn:nbn:se:mau:diva-7430 (URN)1186 (Local ID)91-7295-054-4 (ISBN)1186 (Archive number)1186 (OAI)
Note

Paper I, III, IV and V in dissertation as manuscripts.

Available from: 2020-02-28 Created: 2020-02-28 Last updated: 2025-02-07Bibliographically approved

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