Malmö University Publications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Badge It Up: The Effect of Gamification on Online Survey Response
2023 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. This study examines the effect of achievement badges on the survey response behaviour of non-profit volunteers in online feedback surveys in Sweden.

A survey tool was created to conduct the study, collecting both survey responses and behavioural patterns within the survey in real time. The survey tool had four versions, gamified and non-gamified, and on mobile and computer view.

Sending out the survey together with four non-profit organisations, 57 volunteers participated. Their behavioural patterns were analysed through principal component analysis, and differences in responses and results through Pearson’s correlations coefficient and Spearman’s rank correlations.

The results indicate that the impact of achievement badges on respondent behaviour was not statistically significant. There was a weak indication that the respondents of the gamified survey spent, on average, less time in the survey, rated their experience as lower and gave shorter answers. Only three respondents interacted meaningfully with the badges, which could explain why achievement badges as an isolated game achievement has proven unsuccessful in online surveys this far to increase engagement.

Abstract [sv]

Att samla in kvalitativ feedback från volontärer är viktigt men utmanande för ideella organisationer. Gamification har använts i olika sammanhang för att försöka förbättra användares motivation, men det har gett blandade resultat i kontexten onlineenkäter. Denna studie undersöker effekten av prestationsmärken på enkätbeteendet hos ideella volontärer i digitala feedbackenkäter i Sverige.

Ett enkätverktyg skapades för att genomföra experimentet, vilket samlade in både enkätsvar och beteendemönster i realtid. Enkätverktyget hade fyra versioner: gamifierat och icke-gamifierat, och på mobil- och datorvy.

Genom att skicka ut enkäten tillsammans med fyra ideella organisationer deltog 57 volontärer. Deras beteendemönster analyserades genom principal component analysis och skillnader i svar och resultat jämfördes genom Pearsons korrelationskoefficient och Spearmans rangkorrelationer.

Resultaten visar att prestationsmärken inte påverkade respondenternas beteende på ett statistiskt signifikant sätt. Svaga indikationer visade att respondenterna i den gamifierade undersökningen i genomsnitt tillbringade något mindre tid i undersökningen, betygsatte sin upplevelse som lägre och gav kortare svar. Endast tre respondenter interagerade med märkena på ett meningsfullt sätt, vilket skulle kunna förklara varför prestationsmärken som ett isolerat spelelement än så länge inte har visat framgång i att öka respondenters engagemang i onlineenkäter.

Place, publisher, year, edition, pages
2023. , p. 65
Keywords [en]
Gamification, badges, online survey, motivation, volunteer, non-profit organisation
Keywords [sv]
Gamification, medaljer, onlineenkät, motivation, volontär, ideell organisation
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:mau:diva-60989OAI: oai:DiVA.org:mau-60989DiVA, id: diva2:1770142
Educational program
TS Medieproduktion och processdesign
Supervisors
Examiners
Available from: 2023-06-20 Created: 2023-06-19 Last updated: 2025-02-18Bibliographically approved

Open Access in DiVA

fulltext(1392 kB)243 downloads
File information
File name FULLTEXT02.pdfFile size 1392 kBChecksum SHA-512
efb83dbf7a958ec440bdd339a024782671c03042ca94015f29a2ff9b583fc7994beffe34bb0739336280c99d63539ac38e9403d8b2d255ec76956ff9d5ed7627
Type fulltextMimetype application/pdf

Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 243 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 736 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf