Educational Benefits of Digital Games
2018 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This synthesis is inspired by the fact that video games are vastly popular today, and digital resources are frequently used in the classroom. The purpose of this synthesis is to examine how digital games influence learning in an educational setting with a focus on vocabulary acquisition and learner motivation. The focus group is varied; thus, we do not look at a specific age. Our findings show that video games facilitate vocabulary acquisition and increase learner motivation by providing a low affective filter, and by promoting intrinsic and integrative motivation.
Place, publisher, year, edition, pages
Malmö universitet/Lärande och samhälle , 2018. , p. 26
Keywords [en]
Video games, Digital games, Motivation, Vocabulary acquisition, Extrinsic motivation, Intrinsic motivation, affective filter, Second language acquisition, EFL
National Category
Social Sciences
Identifiers
URN: urn:nbn:se:mau:diva-32556Local ID: 24331OAI: oai:DiVA.org:mau-32556DiVA, id: diva2:1494369
External cooperation
Nordic Street Food AB
Educational program
LS Master of Arts in Upper Secondary Education
Supervisors
Examiners
2020-11-042020-11-04Bibliographically approved