Virtual Goods in Online Games - A study on players’ attitudes towards Lootboxes and Microtransactions in Online Games
2018 (English)Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE credits
Student thesis
Abstract [en]
The aim of this thesis is to investigate players’ attitudes towards microtransactions within online games. The thesis is based on a multi-method approach combining the following methods: focus group-interviews, interview questions posed to hosts of a podcast, for then to discuss in their episode, and a survey. The results of this study are a categorization of players’ attitudes towards microtransactions consisting of: Activist, Idealist, Agile, Pragmatist, Enthusiast and Compliant. By adopting de Certeau’s concept of strategies and tactics, I have elicited distinctive reactions and ways of meaning making towards microtransactions, associated with each proposed category. Apart from categorizing player attitudes, this study has also identified microtransactions to have brought the broader player base into the symbiosis that previously existed exclusively between fan-programmers, socialized players, and game companies. Meaning, feedback from the whole player-base is crucial for success in implementing microtransactions. In turn, this is perceived as a strategy that surrenders power from the producer to the user.
Place, publisher, year, edition, pages
Malmö universitet/Kultur och samhälle , 2018. , p. 71
Keywords [en]
Games, Players, Game Design, Microtransactions, Lootboxes, Tactics, Strategies, Attitudes
National Category
Humanities and the Arts
Identifiers
URN: urn:nbn:se:mau:diva-23630Local ID: 26017OAI: oai:DiVA.org:mau-23630DiVA, id: diva2:1483596
Educational program
KS K3 Media and Communication Studies (master)
Supervisors
Examiners
2020-10-272020-10-27Bibliographically approved