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The Aesthetics of Reality Media
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT). (Data Society)ORCID iD: 0000-0002-9859-2416
Georgia Inst Technol, TSRB 317, Atlanta, GA 30332 USA.
2020 (English)In: Journal of Visual Culture, ISSN 1470-4129, E-ISSN 1741-2994, Vol. 19, no 1, p. 81-95Article in journal (Refereed) Published
Abstract [en]

In this article, the authors examine the aesthetics of immersion in two emerging media forms: 360° video and 3D VR. Their goal is to move beyond addressing technical affordances, to consider the techniques and choices that producers of 360° video and 3D VR are making to exploit these affordances, and what resulting effects those viewing experiences have. They discuss the tension between transparency and reflectivity in two contrasting examples, in particular: the Danish company Makropol’s Anthropia (2017) and Arora and Unseld’s The Day the World Changed (2018). The authors argue that technical affordances are part of a complex process of mediation that includes both experimentation with the technology at hand and a reliance on earlier media forms. It is critical, they argue, to understand the creative tension between established forms and new ones that underscore new aesthetic and narrative experiences in VR and 360° formats.

Place, publisher, year, edition, pages
United Kingdom: Sage Publications, 2020. Vol. 19, no 1, p. 81-95
Keywords [en]
360, video, aesthetics, immersion, presence, reality media, virtual reality cinema
National Category
Other Humanities not elsewhere specified
Identifiers
URN: urn:nbn:se:mau:diva-17097DOI: 10.1177/1470412920906264ISI: 000527143700006Scopus ID: 2-s2.0-85083671450OAI: oai:DiVA.org:mau-17097DiVA, id: diva2:1425343
Available from: 2020-04-20 Created: 2020-04-20 Last updated: 2026-02-03Bibliographically approved

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Engberg, MariaBolter, Jay David

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