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Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
2007 (English)In: Proceedings of DiGRA 2007 Conference: Situated Play, University of Tokyo , 2007, p. 386-392Conference paper, Published paper (Refereed)
Abstract [en]

In this study of a Swedish console game club I have looked at how the rules of the games are connected to the social and cultural aspects of the context that the games are played in. I have devoted special attention to the game Super Smash Bros. Melee and how different contexts of play have formed around this game, for instance the emergence of a professional smash scene and the polarization of console club members into smashers and anti-smashers. My conclusion is that the idea that rules can play a core role in defining a game without the need to take the situated aspects of play into account is problematic. Rules do not inherently belong to the formal aspects of games. Even at the most fundamental level, rules are influenced by, and affect, the social and cultural aspects of the gaming context.

Place, publisher, year, edition, pages
University of Tokyo , 2007. p. 386-392
Keywords [en]
game culture, game clubs
National Category
Social Sciences
Identifiers
URN: urn:nbn:se:mau:diva-11105DOI: 10.26503/dl.v2007i1.341Scopus ID: 2-s2.0-79951899672Local ID: 5411OAI: oai:DiVA.org:mau-11105DiVA, id: diva2:1408148
Conference
3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007, Tokyo, Japan, 24-28 Sept 2027
Available from: 2020-02-29 Created: 2020-02-29 Last updated: 2025-11-14Bibliographically approved

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Jakobsson, Mikael

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
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