The purpose of this essay is to capture the significance of norms and virtues in computer games, with a major focus on digital sports, in relation to the traditional representations of sports in novels. The socio-legal design tells us that popular culture, as a discursive and normative agenda, has a vital moral impact on individuals in relation to virtues and values, an influence that is as good as the authority of formal law. By comparing the representation of sports in novels and digital sports, the essay discusses the transition of virtues