Malmö University Publications
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Publications (10 of 10) Show all publications
Luo, Y., Gkouskos, D. & Russo, N. L. (2026). Sensemaking With/About AI: Unpacking Design Professionals' Data Sensemaking Styles in a High-Stakes Industrial Context. In: Nuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Alessandro Bozzon, Thomas Kosch, Vera Liao, Xiaojuan Ma, Valentino Artizzu, Fiona Draxler, Gustavo López, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas (Ed.), CHI '26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Paper presented at 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, 13-17 Apr 2026, Barcelona, Spain. Association for Computing Machinery, Article ID 691.
Open this publication in new window or tab >>Sensemaking With/About AI: Unpacking Design Professionals' Data Sensemaking Styles in a High-Stakes Industrial Context
2026 (English)In: CHI '26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems / [ed] Nuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Alessandro Bozzon, Thomas Kosch, Vera Liao, Xiaojuan Ma, Valentino Artizzu, Fiona Draxler, Gustavo López, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas, Association for Computing Machinery , 2026, article id 691Conference paper, Published paper (Refereed)
Abstract [en]

Designers face opportunities and challenges in leveraging AI to make sense of increasingly available data. There is limited research on how designers engage with AI in data sensemaking to inform design decisions, especially in safety-critical contexts. To address this knowledge gap, we co-designed and evaluated an AI-supported prototype that supports data exploration using truck interaction design as a case study. Our analysis highlighted a bidirectional relationship between AI and data, where designers used AI to gain an overview of user scenarios, and used data to contextualize and validate AI outputs. We identified three sensemaking styles, illustrating how designers flexibly orchestrated expertise, data, and interaction to interpret AI outputs. Our findings contribute to an in-depth characterization of AI-supported data sensemaking and offer implications for designing tools that empower diverse, situated, and critical engagement with data through AI in high-stakes settings.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2026
Keywords
Data, Data-driven design, Designing with AI, Human-centered AI, Sensemaking
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:mau:diva-84811 (URN)10.1145/3772318.3790672 (DOI)2-s2.0-105038774105 (Scopus ID)9798400722783 (ISBN)
Conference
2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, 13-17 Apr 2026, Barcelona, Spain
Available from: 2026-06-02 Created: 2026-06-02 Last updated: 2026-08-25Bibliographically approved
Luo, Y., Gkouskos, D. & Russo, N. L. (2025). Explaining What Matters: Perceptions of AI Explanations in an AI-Powered Data Analytics Platform for UX Design. In: Martin Schrepp (Ed.), Design, User Experience, and Usability: 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part VI. Paper presented at 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th HCI International Conference, HCII 2025, 22-27 Jun 2025, Gothenburg, Sweden (pp. 20-35). Springer Nature
Open this publication in new window or tab >>Explaining What Matters: Perceptions of AI Explanations in an AI-Powered Data Analytics Platform for UX Design
2025 (English)In: Design, User Experience, and Usability: 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part VI / [ed] Martin Schrepp, Springer Nature , 2025, p. 20-35Conference paper, Published paper (Refereed)
Abstract [en]

As artificial intelligence continues to permeate working life, the integration of AI in truck UX design is gaining prominence. While the majority of AI research, especially in the field of Explainable AI (XAI), is rooted in a technical perspective, this work explores and unpacks the user perspective by addressing the research question: “How do UX designers of truck HCI systems perceive AI explanations in an AI-powered data analytics platform?”. To address this question, a prototype of such a platform was co-designed and evaluated by 17 experts in truck UX design. Findings highlight that for AI explanations to be perceived as useful, they need to be understandable, contextually relevant, and verifiable, with the ability to dynamically adapt to users’ evolving knowledge and objectives. These findings extend prior research by emphasizing the importance of contextual and human-centered values in designing and developing AI-enabled systems with explainability, and by calling for future transdisciplinary collaboration to address evolving contextual user needs in truck UX design and beyond.

Place, publisher, year, edition, pages
Springer Nature, 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15799
Keywords
AI Explanations, Contextual Relevance, Explainable AI, Human-centered AI, Truck UX Design, User Perception
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:mau:diva-77980 (URN)10.1007/978-3-031-93236-6_2 (DOI)001547247600002 ()2-s2.0-105007810124 (Scopus ID)978-3-031-93235-9 (ISBN)978-3-031-93236-6 (ISBN)
Conference
14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th HCI International Conference, HCII 2025, 22-27 Jun 2025, Gothenburg, Sweden
Available from: 2025-06-23 Created: 2025-06-23 Last updated: 2025-09-18Bibliographically approved
Luo, Y., Gkouskos, D., Russo, N. L. & Wang, M. (2024). Navigating from data-driven design to designing with ML: A case study of truck HMI system design. In: Proceedings of the Design Society: . Paper presented at 2024 International Design Society Conference (Design 2024), Cavtat, Dubrovnik, Croatia, 20-23 May, 2024 (pp. 2119-2128). Cambridge: Cambridge University Press, 4
Open this publication in new window or tab >>Navigating from data-driven design to designing with ML: A case study of truck HMI system design
2024 (English)In: Proceedings of the Design Society, Cambridge: Cambridge University Press, 2024, Vol. 4, p. 2119-2128Conference paper, Published paper (Refereed)
Abstract [en]

Data-driven design is believed to be empowered by machine learning (ML) with advanced pattern classification and prediction. However, research on how ML can be used to support automotive human-machine interface (HMI) design is lacking. We presented a case study of truck HMI design to understand the current data use and expectations of ML in the design process. Findings show decentralized data practices, the role of expertise in decision-making, and the envisioned reactive use of ML, where we underscore the implications for advancing human-ML collaboration in designing future truck HMI systems.

Place, publisher, year, edition, pages
Cambridge: Cambridge University Press, 2024
Series
Proceedings of the Design Society, E-ISSN 2732-527X
Keywords
data-driven design, design process, machine learning, truck HMI, ML user needs
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:mau:diva-70229 (URN)10.1017/pds.2024.214 (DOI)2-s2.0-85194108662 (Scopus ID)
Conference
2024 International Design Society Conference (Design 2024), Cavtat, Dubrovnik, Croatia, 20-23 May, 2024
Funder
Vinnova, 2021-05045
Available from: 2024-08-15 Created: 2024-08-15 Last updated: 2025-12-05Bibliographically approved
Gkouskos, D., Linde, P. & Reddy, A. (2019). Where is the interface?: Appropriating Interaction with IoT in the Smart Home. EAI Endorsed Transactions on Creative Technologies, 6(19)
Open this publication in new window or tab >>Where is the interface?: Appropriating Interaction with IoT in the Smart Home
2019 (English)In: EAI Endorsed Transactions on Creative Technologies, ISSN 2409-9708, Vol. 6, no 19Article in journal (Refereed) Published
Abstract [en]

With the proliferation of IoT the home is becoming a “smart” space that provides new opportunities for supporting creative experiences for the user. Adaptable IoT devices offer the possibility for users to appropriate interaction in the home. The objective of this paper is to explore the use of a configurable, placeable, IoT enabled button as a way for users to appropriate interaction with the smart home. The study employs the methods of technology probes, photography, and contextual interviews. Our findings show that our users configured the IoT enabled button to manage automation in the home, to install place-significant shortcuts for relevant smart home features, and to create interaction points for tasks that support the user’s daily routines. We propose that IoT should not only be seen as a way to increase efficiency in the home but also as a vehicle for user-created interaction opportunities that can creatively support rising needs in each user’s daily life.

Place, publisher, year, edition, pages
EAI, 2019
Keywords
IoT, Interaction Design, Smart Home, Tangibility, Smart buttons, Appropriation
National Category
Design
Identifiers
urn:nbn:se:mau:diva-17398 (URN)10.4108/eai.13-7-2018.161174 (DOI)
Available from: 2020-06-03 Created: 2020-06-03 Last updated: 2025-02-25Bibliographically approved
Pettersson, I. M., Karlsson, I. C. & Gkouskos, D. (2018). System Representations Formats and their Influence On User Experience Evaluations (ed.). IADIS International Journal on Computer Science and Information Systems, 13(1), 96-109
Open this publication in new window or tab >>System Representations Formats and their Influence On User Experience Evaluations
2018 (English)In: IADIS International Journal on Computer Science and Information Systems, E-ISSN 1646-3692, Vol. 13, no 1, p. 96-109Article in journal (Refereed) Published
Abstract [en]

Knowledge is lacking on the choice and use of representations in a design process when seeking to investigate user experiences. Two types of representations (a storyboard and an interactive prototype) of the same system were used in a user experience evaluation involving 24 participants to investigate how different representation formats influence participants' responses to interactive systems. Data from a questionnaire and individual interviews were compared. Very few differences in questionnaire responses were found. However, the interactive prototype gave rise to more design proposals as well as more personal reflections on experiences although with a focus on interface design details. The storyboard elicited more responses on the core ideas of the concept, but less grounded in reflections on personal use. The differences are attributed to how each representation managed to convey interactivity and context, resulting in differences in experienced agency. It is therefore suggested that there is a need for further research, but with less focus on the type of system representation and more focus on how the content and affordances of system representations can be designed to elicit rich and personal reflections on user experience in early design phases.

Place, publisher, year, edition, pages
IADIS Press, 2018
Keywords
Prototyping, User Experience, Storyboard, Infotainment, Representations, User Study
National Category
Engineering and Technology
Identifiers
urn:nbn:se:mau:diva-1394 (URN)10.33965/ijcsis_2018130107 (DOI)000448610600008 ()27269 (Local ID)27269 (Archive number)27269 (OAI)
Available from: 2020-02-27 Created: 2020-02-27 Last updated: 2025-01-08Bibliographically approved
Vogel, B. & Gkouskos, D. (2017). An Open Architecture Approach: Towards Common Design Principles for an IoT Architecture (ed.). In: (Ed.), Proceedings of the 11th European Conference on Software Architecture: Companion Proceedings. Paper presented at 11th European Conference on Software Architecture : ECSA 2017, Canterbury, United Kingdom (September 11 - 15, 2017) (pp. 85-88). ACM Digital Library
Open this publication in new window or tab >>An Open Architecture Approach: Towards Common Design Principles for an IoT Architecture
2017 (English)In: Proceedings of the 11th European Conference on Software Architecture: Companion Proceedings, ACM Digital Library, 2017, p. 85-88Conference paper, Published paper (Refereed)
Abstract [en]

IoT systems provide new possibilities for augmenting daily activities of the people, which can be embedded in different settings and across contexts. Proprietary technologies have been extensively deployed throughout multiple IoT platforms, where such systems are closed in many cases. This closed nature complicates the development and customization processes for developers and end-users. To our knowledge, existing solutions do not address the sustainability requirements for the IoT architecture in terms of orchestrating smart services and devices in a more open and common way. Having a lot of standards brings us to the situation that we cannot utilize any standard into the design and development of IoT systems. Thus, we believe that we should start thinking less about standardization, and more about open approaches within IoT domain. In this paper, we use the concept of an open architecture that supports flexibility, customizability, and extensibility as a basis to address some of the above mentioned challenges.

Place, publisher, year, edition, pages
ACM Digital Library, 2017
Keywords
IoT, open architecture, design principles, smart living, software architecture
National Category
Engineering and Technology
Identifiers
urn:nbn:se:mau:diva-12398 (URN)10.1145/3129790.3129793 (DOI)000505046100021 ()2-s2.0-85037731712 (Scopus ID)23719 (Local ID)23719 (Archive number)23719 (OAI)
Conference
11th European Conference on Software Architecture : ECSA 2017, Canterbury, United Kingdom (September 11 - 15, 2017)
Available from: 2020-02-29 Created: 2020-02-29 Last updated: 2025-01-08Bibliographically approved
Gkouskos, D. & Burgos, J. (2017). I'm in! Towards participatory healthcare of elderly through IOT (ed.). Paper presented at The 8th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2017) / The 7th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH 2017), Lund, Sweden (September 18-20, 2017). Procedia Computer Science, 113(Special issue : The 8th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2017) / The 7th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2017) / Affiliated Workshops), 647-652
Open this publication in new window or tab >>I'm in! Towards participatory healthcare of elderly through IOT
2017 (English)In: Procedia Computer Science, E-ISSN 1877-0509, Vol. 113, no Special issue : The 8th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2017) / The 7th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2017) / Affiliated Workshops, p. 647-652Article in journal (Refereed) Published
Abstract [en]

People today are a capable of living longer, healthier lives than ever before, which results in a growing elderly population. The elderly face issues of reduced physical ability, having to manage multiple health issues over long periods of time, and being digital immigrants. These issues pose unique challenges that often lead to elderly feeling loss of agency due to not being actively involved in managing their own well-being. In this paper, we propose participatory design of IOT technologies to enact universal design in order to better include elderly in managing their health, and thus improving their quality of life. (c) 2017 The Authors. Published by Elsevier B.V.

Place, publisher, year, edition, pages
Elsevier, 2017
Keywords
IOT, Health, Elderly, Universal Design, Participation, Participatory Design
National Category
Engineering and Technology
Identifiers
urn:nbn:se:mau:diva-2665 (URN)10.1016/j.procs.2017.08.325 (DOI)000419236500090 ()2-s2.0-85033473146 (Scopus ID)27301 (Local ID)27301 (Archive number)27301 (OAI)
Conference
The 8th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2017) / The 7th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH 2017), Lund, Sweden (September 18-20, 2017)
Available from: 2020-02-27 Created: 2020-02-27 Last updated: 2025-01-08Bibliographically approved
Pettersson, I. M., Gkouskos, D. & Karlsson, I. M. (2017). Investigating the influence of product representation formats in a user experience evaluation. In: K. Blashki; L. Rodrigues (Ed.), Proceedings of the International Conference on Interfaces and Human Computer Interaction 2017 - Part of the Multi Conference on Computer Science and Information Systems 2017: . Paper presented at 11th International Conference on Interfaces and Human Computer Interaction, Lisbon, Portugal, 21- 23 July 2017 (pp. 177-184). IADIS Press
Open this publication in new window or tab >>Investigating the influence of product representation formats in a user experience evaluation
2017 (English)In: Proceedings of the International Conference on Interfaces and Human Computer Interaction 2017 - Part of the Multi Conference on Computer Science and Information Systems 2017 / [ed] K. Blashki; L. Rodrigues, IADIS Press , 2017, p. 177-184Conference paper, Published paper (Refereed)
Abstract [en]

Knowledge is lacking on the choice and use of representations in a design process when seeking to investigate user experiences. Two types of representations (a storyboard and an interactive prototype) of the same system were employed in a user experience evaluation to investigate how different representation formats influence participants' responses to interactive systems. The interactive prototype gave rise to more design proposals as well as more personal reflections on experiences although with a focus on interface design details. The storyboard elicited more responses on the core ideas of the concept, but less grounded in reflections on personal use. The differences are attributed to how each representation managed to convey interactivity and context, resulting in differences in experienced agency. There is a need for further research, but with less focus on the type of system representation and more focus on how the content and affordances of system representations can be designed to elicit rich and personal reflections on user experience in early design phases.

Place, publisher, year, edition, pages
IADIS Press, 2017
Keywords
Infotainment, Prototyping, Representations, Storyboard, User experience, User study
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:mau:diva-70254 (URN)2-s2.0-85040183369 (Scopus ID)978-9-898-53364-7 (ISBN)
Conference
11th International Conference on Interfaces and Human Computer Interaction, Lisbon, Portugal, 21- 23 July 2017
Note

Funding text: The authors wish to acknowledge the contributions of Mr. Sreejith Kuppattu Kalladithodi in completing the data collection and FFI for financial support.

Available from: 2023-02-14 Created: 2024-08-15 Last updated: 2025-09-26Bibliographically approved
Pettersson, I., Hylving, L., Rydström, A. & Gkouskos, D. (2016). The Drive for New Driving Interfaces: Researching a Driver Interface from Design Intent to End-User Experience (ed.). In: (Ed.), NordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction: . Paper presented at 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden (October 23 - 27, 2016). ACM Digital Library
Open this publication in new window or tab >>The Drive for New Driving Interfaces: Researching a Driver Interface from Design Intent to End-User Experience
2016 (English)In: NordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction, ACM Digital Library, 2016Conference paper, Published paper (Refereed)
Abstract [en]

This paper examines the development and the end-user experience of a digital driver information module, with the aim to research the adoption of user experience practice in a large industry organization and the influence of the practice on the end-user experience. Eight developers from the automotive company were interviewed, as well as eight end-users. The module was the first all-digital driver information module for the company. A number of organizational and procedural changes were required to deliver a novel user experience, such as hiring new competences and employing new simulation and development tools. For the end-users, the experience of the digital user interface played a significant role in creating pleasure of use and emotional bonds to the car. The results highlight the benefits for large organizations to adopt to flexible user experience development practices, such as cross-organizational cooperation, iterative prototyping and rapid user testing.

Place, publisher, year, edition, pages
ACM Digital Library, 2016
Keywords
User experience, industry experience, driver information, design, mirroring organization, automotive
National Category
Engineering and Technology
Identifiers
urn:nbn:se:mau:diva-12502 (URN)10.1145/2971485.2995348 (DOI)000390298600125 ()2-s2.0-84997234828 (Scopus ID)25931 (Local ID)25931 (Archive number)25931 (OAI)
Conference
9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden (October 23 - 27, 2016)
Available from: 2020-02-29 Created: 2020-02-29 Last updated: 2025-01-08Bibliographically approved
Gkouskos, D. & Russo, N. L. (2016). Work Space versus Work Place: The Context Aware Internet of Things (ed.). In: (Ed.), Proceedings of the 4th International Workshop on the Changing Nature of Work: The Impact of Digital Innovation on Work. Paper presented at 4th International Workshop of the Changing Nature of Work : The Impact of Digital Innovation on Work, Dublin, Ireland (December 11, 2016). Center for Work Science, Yonsei University, Article ID 33.
Open this publication in new window or tab >>Work Space versus Work Place: The Context Aware Internet of Things
2016 (English)In: Proceedings of the 4th International Workshop on the Changing Nature of Work: The Impact of Digital Innovation on Work, Center for Work Science, Yonsei University , 2016, article id 33Conference paper, Published paper (Other academic)
Abstract [en]

Ubiquitous computing environments enable workers to easily transition between work and non-work activities regardless of location. While this blurring of boundaries can be viewed as having a negative impact on work-life balance through the intrusion of work activities on home, family and leisure time (Clark, 2000; Davis, 2000), a positive aspect has also been found wherein technology, particularly the smartphone, enables workers to have more control of their schedules and to remain connected to family and friends during work time (Wajcman, et al., 2008). While technology has made this duality possible, we have not yet fully taken advantage of the potential of technology to facilitate the integration of these activities. “Currently the design of the ubiquitous computing environments for home and work are each dedicated to specific realms and often fail to take into consideration the requirements to integrate activities across these two life spaces” (Cousins & Varshney, 2009, p. 123). To better support workers in managing their transitions between work and non-work activities we suggest that context aware computing environments utilizing the Internet of Things may offer a viable solution.

Place, publisher, year, edition, pages
Center for Work Science, Yonsei University, 2016
Keywords
Work place, Work space
National Category
Engineering and Technology
Identifiers
urn:nbn:se:mau:diva-12352 (URN)27178 (Local ID)27178 (Archive number)27178 (OAI)
Conference
4th International Workshop of the Changing Nature of Work : The Impact of Digital Innovation on Work, Dublin, Ireland (December 11, 2016)
Available from: 2020-02-29 Created: 2020-02-29 Last updated: 2025-01-08Bibliographically approved
Projects
Big Data-Powered End User Function Development (BIG FUN) [2021-05045_Vinnova]; Halmstad University
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-5130-9230

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