Malmö University Publications
Change search
Link to record
Permanent link

Direct link
Harvard Maare, Åsa
Alternative names
Publications (10 of 15) Show all publications
Ward, C., Spooner, C., Catterall, P., Bell, K., Fowle, F., Dixon, D. & Harvard Maare, Å. (2025). The painting that haunts me – seven experts share their favourite scary artwork. The Conversation (2025-10-30)
Open this publication in new window or tab >>The painting that haunts me – seven experts share their favourite scary artwork
Show others...
2025 (Undetermined)In: The Conversation, no 2025-10-30Article in journal (Other (popular science, discussion, etc.)) Published
Place, publisher, year, edition, pages
The Conversation, 2025
National Category
Arts
Identifiers
urn:nbn:se:mau:diva-80619 (URN)10.64628/ab.56tpprqts (DOI)
Available from: 2025-11-13 Created: 2025-11-13 Last updated: 2025-11-13Bibliographically approved
Harvard Maare, Å. & Evstropov, M. (2024). Black humour and political despair: Making politics with the dead. In: Anastasiya Fiadotava; Guillem Castañar; Liisi Laineste (Ed.), Humour and Conflictin the Public Sphere: Programme and abstracts. Paper presented at CELSA Conference Humour and Conflict in the Public Sphere, Tartu, September 4–6, 2024 (pp. 21-21). Tartu, Estland: ELM Scholarly Press
Open this publication in new window or tab >>Black humour and political despair: Making politics with the dead
2024 (English)In: Humour and Conflictin the Public Sphere: Programme and abstracts / [ed] Anastasiya Fiadotava; Guillem Castañar; Liisi Laineste, Tartu, Estland: ELM Scholarly Press , 2024, p. 21-21Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

How can you as an artist – or as a citizen – act when confronted with an obviously rigged election, where the possibility to question or critique is minimal and risk for repercussions is high? Activist art group Party of the Dead explores absurdism, satire and black humour in order to protest against Putinism and the war it has unleashed. In this paper we will focus on the Party’s performances in spring 2024, with the shared theme of deconstructing electoral propaganda connected to Russia’s presidential elections – from the start of the electoral campaign in January until the inauguration of the president in May. With this example of action in the situation when any protest activity seems ineffective (there’s no choice in the “election”, the result is known to everyone in advance etc.) we’ll try to analyse the specific dialectics of black humour and political despair: despair as the starting and final point, humour as the cure from despair and its reverse.

Place, publisher, year, edition, pages
Tartu, Estland: ELM Scholarly Press, 2024
National Category
Political Science (Excluding Peace and Conflict Studies)
Identifiers
urn:nbn:se:mau:diva-74324 (URN)978-9916-742-09-9 (ISBN)
Conference
CELSA Conference Humour and Conflict in the Public Sphere, Tartu, September 4–6, 2024
Available from: 2025-02-24 Created: 2025-02-24 Last updated: 2025-02-25Bibliographically approved
Harvard Maare, Å. (2024). Collaborative cartooning: Writing Monsters and Putin’s nightmares: Collaborative workshops and Chat GPT as resources for creating satirical cartoons. In: : . Paper presented at Symposium on Storytelling and Collaborative Future Making, Malmö University, 7-8 May 2024. Malmö
Open this publication in new window or tab >>Collaborative cartooning: Writing Monsters and Putin’s nightmares: Collaborative workshops and Chat GPT as resources for creating satirical cartoons
2024 (English)Conference paper, Oral presentation only (Other academic)
Abstract [en]

As many other visual artists, I have started to use AI as a companion for making satirical cartoons. Chat GPT provides supportive arguments both for what to draw and for the potential of cartooning as a way of subverting political discourses: 

Through their visual impact and accessible nature, satirical drawings can play a vital role in shaping public discourse and influencing political change (ChatGPT 20240424)

My presentation will deal with political and satirical cartoons as a collaborative endeavour, and a way to shape alternative stories around social institutions and political events. The starting point is a workshop held at Malmö University, fall 2023, where the participants collaboratively drew their “writing monsters”, the critical inner voices disturbing writers at work.

At present I am initiating a collaboration with a Russian (exiled) art project, the Party of the Dead. Using the structure of electoral propaganda, this party aims to give the dead their voices back, and avoid that these voices be recruited for patriotic, pro-war messages. The framework of a mock political party is interesting in its openness, allowing for many different expressions to be added within its framework: films, interventions, concerts – and social media updates.

My presentation will deal with the collaborative aspects of cartooning, and more in detail how satirical cartoons use discourses and stereotypes as a departure for rebuilding well known stories into new ones – and how the repertoire of stereotypes that ChatGPT draws from while answering queries can be a very useful guide for creating drawings.

Place, publisher, year, edition, pages
Malmö: , 2024
National Category
Humanities and the Arts
Identifiers
urn:nbn:se:mau:diva-74326 (URN)
Conference
Symposium on Storytelling and Collaborative Future Making, Malmö University, 7-8 May 2024
Available from: 2025-02-24 Created: 2025-02-24 Last updated: 2025-02-25Bibliographically approved
Harvard Maare, Å. (2024). Irony and Ambivalence: Satirical Politics and Political Satire in Social Media. In: Ida Klitgård (Ed.), The complexities and challenges of satire in today's society: . Paper presented at SatiReNet’s conference, Roskilde University, Denmark, 14-15 November 2024. Roskilde
Open this publication in new window or tab >>Irony and Ambivalence: Satirical Politics and Political Satire in Social Media
2024 (English)In: The complexities and challenges of satire in today's society / [ed] Ida Klitgård, Roskilde, 2024Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Poe’s law states that irony and sincerity are indistinguishable in digital media, unless marked with a smiley or symbol indicating the intent of the sender. Far right movements, first in the US and later in Europe, have taken advantage of the difficulty to identify satirical intent from political communication, using satirical markers for disseminating extremist political views “under the radar”. The ironic framing allows internet audiences to avoid accountability for the messages communicated, and for political actors to target political opponent. The ambiguous, post-irony framing also allows satirists to venture into non-satirical politics – with the Ukrainian party Sluga Narodu, and the german Die Partei as notable examples of satire-becoming-politics.

The discussions around both satirical political parties and right-wing aggressive memes have often taken their departure in worries that the “satirical turn” of politics as a symptom of a political system that fails to connect with large groups of the electorate, but also that the satirical modality in itself aggravates the situation, as it allows extremists to push the boundaries for open hostility and extreme views in their communication. Taking a practitioner’s perspective, my presentation will look into social media (primarily Instagram) and how satirical pictures and drawings openly or covertly signal their satirical intent, and to what extent the sender’s identity and agenda are visible.  

Place, publisher, year, edition, pages
Roskilde: , 2024
National Category
Media and Communications
Identifiers
urn:nbn:se:mau:diva-74325 (URN)
Conference
SatiReNet’s conference, Roskilde University, Denmark, 14-15 November 2024
Available from: 2025-02-24 Created: 2025-02-24 Last updated: 2025-02-25Bibliographically approved
Pruulmann-Vengerfeldt, P., Engberg, M., Harvard Maare, Å., Addo, G. & Taher, H. (2023). Å bruke Tingenes metode for å få publikum engasjert - hvorfor er det viktig?. In: Henrik Treimo, Lars Risan, Ketil Gjølme Amdersen, Marianne Løken, Torhild Skåtun (Ed.), Tingenes metode: museenes kunnskapstopografi. Trondheim: Museumsforlaget AS
Open this publication in new window or tab >>Å bruke Tingenes metode for å få publikum engasjert - hvorfor er det viktig?
Show others...
2023 (Norwegian)In: Tingenes metode: museenes kunnskapstopografi / [ed] Henrik Treimo, Lars Risan, Ketil Gjølme Amdersen, Marianne Løken, Torhild Skåtun, Trondheim: Museumsforlaget AS, 2023Chapter in book (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Trondheim: Museumsforlaget AS, 2023
Keywords
museums, method of the thing, participation, audiences
National Category
Other Humanities not elsewhere specified
Identifiers
urn:nbn:se:mau:diva-63971 (URN)9788283051186 (ISBN)
Available from: 2023-11-28 Created: 2023-11-28 Last updated: 2025-03-05Bibliographically approved
Harvard Maare, Å., Pruulmann-Vengerfeldt, P., Addo, G., Taher, H. & Engberg, M. (2023). Å utvide Tingenes metode. In: Henrik Treimo, Lars Risan, Ketil Gjølme Andersen, Marianne Løken, Torhild Skåtun (Ed.), Tingenes metode: museenes kunnskapstopografi. Trondheim: Museumsforlaget AS
Open this publication in new window or tab >>Å utvide Tingenes metode
Show others...
2023 (Norwegian)In: Tingenes metode: museenes kunnskapstopografi / [ed] Henrik Treimo, Lars Risan, Ketil Gjølme Andersen, Marianne Løken, Torhild Skåtun, Trondheim: Museumsforlaget AS, 2023Chapter in book (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Trondheim: Museumsforlaget AS, 2023
Keywords
Museum objects, Audience engagement, Digital workshop, method of the thing
National Category
Other Humanities not elsewhere specified
Identifiers
urn:nbn:se:mau:diva-63973 (URN)9788283051186 (ISBN)
Available from: 2023-11-28 Created: 2023-11-28 Last updated: 2025-03-05Bibliographically approved
Taher, H., Addo, G., Pruulmann-Vengerfeldt, P., Engberg, M. & Harvard Maare, Å. (2022). Reuse and Appropriation: Remediating Digital Museum Collections and Digital Tools for a Participatory Culture in Transition. Baltic Screen Media Review, 10(1), 122-138
Open this publication in new window or tab >>Reuse and Appropriation: Remediating Digital Museum Collections and Digital Tools for a Participatory Culture in Transition
Show others...
2022 (English)In: Baltic Screen Media Review, E-ISSN 2346-5522, Vol. 10, no 1, p. 122-138Article in journal (Refereed) Published
Abstract [en]

Museums have always used different media to communicate, widen perspectives and bring new knowledge, but in the era of digital media, their various offerings are increasingly part of the media ecosystem. Our research interventions explored the possibility of reusing existing digitised material in a participatory setting. The aim was to explore the object-centred audience participatory method in digital settings. We held a series of digital and in-person workshops that invited the participants to “imagine” narratives about the provenance of the museum’s objects and journeys to Sweden in a playful and creative exploration. We could observe how the virtual workshop setting supported focused discussions, and allowed zooming, drawing and remixing of digital photographs to facilitate conversation. The workshop participants on-site worked with the museum objects on display to remediate them through photos, drawings, clay modelling, and writing down thoughts and questions about the objects on discussion postcards. The participants’ contributions were included in the virtual collection database (Carlotta), under the same collection as the other museum objects, making the remediation process circular. We argue that object-centred methods enable audience participation in digital media ecosystems both in museums and with other media makers. The audience’s expectations and experiences from using other media bring them to the digital museum platforms with a willingness to explore, remix and integrate.

Place, publisher, year, edition, pages
Walter de Gruyter, 2022
Keywords
Museum objects, Audience engagement, Digital workshop, Remediation, Contact zone
National Category
Media and Communication Studies Cultural Studies
Identifiers
urn:nbn:se:mau:diva-55314 (URN)10.2478/bsmr-2022-0009 (DOI)
Available from: 2022-10-10 Created: 2022-10-10 Last updated: 2025-03-05Bibliographically approved
Harvard Maare, Å. (2019). Working in pairs in the classroom: Epistemic stance, rivalry and collaboration (ed.). Paper presented at COACT conference, Oulu, Finland (April 24-26, 2019). Paper presented at COACT conference, Oulu, Finland (April 24-26, 2019).
Open this publication in new window or tab >>Working in pairs in the classroom: Epistemic stance, rivalry and collaboration
2019 (English)Conference paper, Oral presentation with published abstract (Other academic)
Abstract [en]

The data analyzed in this paper is classroom interaction in a class of 3rd graders working in pairs to solve a mathematical puzzle game. The research approach is practice-based design research, informed by ethnographic methods and multimodal interaction analysis. The aim of the interaction analysis is to inform further design through the creation of a collection of learning designs embodying principles of observational learning and social motivation, along with observations from their deployment in the classroom. Data is collected by using a wide-angle video-camera in the ceiling, which is recording nonstop, in combination with handheld video cameras recording over the shoulder of pairs engaged in the activity. Two pairs of learners are followed as they solve a complex logical puzzle. I will look at how the pair members construct each other as more or less “knowledgeable”, in relation to the process of the game and in relation to the task they have to solve. A second issue is to what extent the notion that the activity is a game contributes to structuring interaction between pair members in the two pairs followed. Since my approach concerns design of learning activities, both issues will be related to how opportunities for gameplay, collaboration and rivalry relate to the design of the learning activity.

Keywords
Ethnomethodology, Interaction analysis, collaborative learning, games
National Category
Social Sciences
Identifiers
urn:nbn:se:mau:diva-10876 (URN)28140 (Local ID)28140 (Archive number)28140 (OAI)
Conference
COACT conference, Oulu, Finland (April 24-26, 2019)
Available from: 2020-02-29 Created: 2020-02-29 Last updated: 2020-06-02Bibliographically approved
Harvard Maare, Å. (2018). Playing cards: spatial arrangements for observational learning (ed.). Psychology of Language and Communication, 22(1), 187-197
Open this publication in new window or tab >>Playing cards: spatial arrangements for observational learning
2018 (English)In: Psychology of Language and Communication, ISSN 1234-2238, E-ISSN 2083-8506, Vol. 22, no 1, p. 187-197Article in journal (Refereed) Published
Abstract [en]

This paper looks at how players of a card game create spatial arrangements of playing cards, and the cognitive and communicative effects of such arrangements. The data is an episode of two 8-year old children and a teacher playing the combinatorial card game Set, in the setting of the leisure-time center. The paper explores and explains how the visual resources of the game are used for externalizing information in terms of distributed cognition and epistemic actions. The paper also examines how other participants attend to the visual arrangements and self-directed talk of the active player. The argument is that externalizing information may be a strategy for reducing cognitive load for the individual problem-solver, but it is also a communicative behaviour affecting other participants and causing them to engage with the problem and the problem-solver. Seeing and hearing players who have succeeded in finding a set provide observers with rich learning opportunities, and increases their motivation to play the game. From the point of view of learning design, the consequence of this is that bystanders merit to be considered as the potential learners of a pedagogical game as much as the players themselves

Place, publisher, year, edition, pages
De Gruyter Open, 2018
Keywords
visual artefacts, spatial arrangements, self-directed speech, observational learning, game design
National Category
Medical and Health Sciences
Identifiers
urn:nbn:se:mau:diva-1471 (URN)10.2478/plc-2018-0008 (DOI)2-s2.0-85051241510 (Scopus ID)27151 (Local ID)27151 (Archive number)27151 (OAI)
Available from: 2020-02-27 Created: 2020-02-27 Last updated: 2024-02-06Bibliographically approved
Harvard Maare, Å. (2016). Being there: impersonating the designer-researcher-participant (ed.). In: (Ed.), Open Design for E-very-thing: . Paper presented at Open Design for E-verything, Hongkong, China (21-24 November 2016) (pp. 531-533). Hong Kong Design Institute
Open this publication in new window or tab >>Being there: impersonating the designer-researcher-participant
2016 (English)In: Open Design for E-very-thing, Hong Kong Design Institute , 2016, p. 531-533Conference paper, Published paper (Refereed)
Abstract [en]

In small-scale design research projects, researchers often take on many different roles: designers of artifacts or activities, co-present participants, and analysts of video documentation. There are some obvious risks with one person fulfilling many different roles in a project: A designer may be biased towards her own design proposals, and have difficulties distinguishing between the actual form of the prototype and the intentions behind it. In addition, adopting dual roles as both protagonist and video analyst creates risks for biased interpretations. Referring to examples of fieldwork in educational settings, a conceptual division between design and enactment is proposed as a tool for mapping out and disentangling the different roles of a design researcher in a small-scale project.

Place, publisher, year, edition, pages
Hong Kong Design Institute, 2016
Series
Cumulus Working Papers, ISSN 1456-307X, E-ISSN 1795-1879 ; 33/16
Keywords
educational institutions, participant observation, design-based research
National Category
Medical and Health Sciences
Identifiers
urn:nbn:se:mau:diva-10954 (URN)24181 (Local ID)24181 (Archive number)24181 (OAI)
Conference
Open Design for E-verything, Hongkong, China (21-24 November 2016)
Available from: 2020-02-29 Created: 2020-02-29 Last updated: 2023-12-28Bibliographically approved
Organisations

Search in DiVA

Show all publications