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  • 51.
    Ashouri, Majid
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Davidsson, Paul
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Spalazzese, Romina
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Quality attributes in edge computing for the Internet of Things: A systematic mapping study2021Ingår i: Internet of Things: Engineering Cyber Physical Human Systems, E-ISSN 2542-6605, Vol. 13, artikel-id 100346Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Many Internet of Things (IoT) systems generate a massive amount of data needing to be processed and stored efficiently. Cloud computing solutions are often used to handle these tasks. However, the increasing availability of computational resources close to the edge has prompted the idea of using these for distributed computing and storage. Edge computing may help to improve IoT systems regarding important quality attributes like latency, energy consumption, privacy, and bandwidth utilization. However, deciding where to deploy the various application components is not a straightforward task. This is largely due to the trade-offs between the quality attributes relevant for the application. We have performed a systematic mapping study of 98 articles to investigate which quality attributes have been used in the literature for assessing IoT systems using edge computing. The analysis shows that time behavior and resource utilization are the most frequently used quality attributes; further, response time, turnaround time, and energy consumption are the most used metrics for quantifying these quality attributes. Moreover, simulation is the main tool used for the assessments, and the studied trade-offs are mainly between only two qualities. Finally, we identified a number of research gaps that need further study.

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  • 52.
    Ashouri, Majid
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Lorig, Fabian
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Davidsson, Paul
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Spalazzese, Romina
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Edge Computing Simulators for IoT System Design: An Analysis of Qualities and Metrics2019Ingår i: Future Internet, E-ISSN 1999-5903, Vol. 11, nr 11, s. 235-246Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The deployment of Internet of Things (IoT) applications is complex since many quality characteristics should be taken into account, for example, performance, reliability, and security. In this study, we investigate to what extent the current edge computing simulators support the analysis of qualities that are relevant to IoT architects who are designing an IoT system. We first identify the quality characteristics and metrics that can be evaluated through simulation. Then, we study the available simulators in order to assess which of the identified qualities they support. The results show that while several simulation tools for edge computing have been proposed, they focus on a few qualities, such as time behavior and resource utilization. Most of the identified qualities are not considered and we suggest future directions for further investigation to provide appropriate support for IoT architects.

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  • 53.
    Ashouri, Majid
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Lorig, Fabian
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Davidsson, Paul
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Spalazzese, Romina
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Svorobej, Sergej
    Analyzing Distributed Deep Neural Network Deployment on Edge and Cloud Nodes in IoT Systems2020Ingår i: IEEE International Conference on Edge Computing (EDGE), Virtual conference, October 18–24, 2020., 2020, s. 59-66Konferensbidrag (Refereegranskat)
    Abstract [en]

    For the efficient execution of Deep Neural Networks (DNN) in the Internet of Things, computation tasks can be distributed and deployed on edge nodes. In contrast to deploying all computation to the cloud, the use of Distributed DNN (DDNN) often results in a reduced amount of data that is sent through the network and thus might increase the overall performance of the system. However, finding an appropriate deployment scenario is often a complex task and requires considering several criteria. In this paper, we introduce a multi-criteria decision-making method based on the Analytical Hierarchy Process for the comparison and selection of deployment alternatives. We use the RECAP simulation framework to model and simulate DDNN deployments on different scales to provide a comprehensive assessment of deployments to system designers. In a case study, we apply the method to a smart city scenario where different distributions and deployments of a DNN are analyzed and compared.

  • 54.
    Ashvinkumar, Vikrant
    et al.
    Univ Sydney, Sydney, NSW, Australia..
    Gudmundsson, Joachim
    Univ Sydney, Sydney, NSW, Australia..
    Levcopoulos, Christos
    Lund Univ, Lund, Sweden..
    Nilsson, Bengt J.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    van Renssen, Andre
    Univ Sydney, Sydney, NSW, Australia..
    Local Routing in Sparse and Lightweight Geometric Graphs2022Ingår i: Algorithmica, ISSN 0178-4617, E-ISSN 1432-0541, Vol. 84, s. 1316-1340Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Online routing in a planar embedded graph is central to a number of fields and has been studied extensively in the literature. For most planar graphs no O (1)-competitive online routing algorithm exists. A notable exception is the Delaunay triangulation for which Bose and Morin (SIAM J Comput 33(4):937-951, 2004) showed that there exists an online routing algorithm that is O(1)-competitive. However, a Delaunay triangulation can have Omega (n) vertex degree and a total weight that is a linear factor greater than the weight of a minimum spanning tree. We show a simple construction, given a set V of n points in the Euclidean plane, of a planar geometric graph on V that has small weight (within a constant factor of the weight of a minimum spanning tree on V), constant degree, and that admits a local routing strategy that is O (1)-competitive. Moreover, the technique used to bound the weight works generally for any planar geometric graph whilst preserving the admission of an O (1)-competitive routing strategy.

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  • 55. Ashvinkumar, Vikrant
    et al.
    Gudmundsson, Joachim
    Levcopoulos, Christos
    Nilsson, Bengt J.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    van Renssen, André
    Local Routing in Sparse and Lightweight Geometric Graphs2019Ingår i: LIPICS, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik , 2019Konferensbidrag (Refereegranskat)
    Abstract [en]

    Online routing in a planar embedded graph is central to a number of fields and has been studied extensively in the literature. For most planar graphs no O(1)-competitive online routing algorithm exists. A notable exception is the Delaunay triangulation for which Bose and Morin showed that there exists an online routing algorithm that is O(1)-competitive. However, a Delaunay triangulation can have Omega(n) vertex degree and a total weight that is a linear factor greater than the weight of a minimum spanning tree. We show a simple construction, given a set V of n points in the Euclidean plane, of a planar geometric graph on V that has small weight (within a constant factor of the weight of a minimum spanning tree on V), constant degree, and that admits a local routing strategy that is O(1)-competitive. Moreover, the technique used to bound the weight works generally for any planar geometric graph whilst preserving the admission of an O(1)-competitive routing strategy.

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  • 56.
    Autili, Marco
    et al.
    Dipartimento di Ingegneria e Scienze dell'Informazione e Matematica, Università degli Studi dell'Aquila, Via Vetoio, 67100 L'Aquila, Italy.
    Inverardi, Paola
    Dipartimento di Ingegneria e Scienze dell'Informazione e Matematica, Università degli Studi dell'Aquila, Via Vetoio, 67100 L'Aquila, Italy.
    Spalazzese, Romina
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Tivoli, Massimo
    Dipartimento di Ingegneria e Scienze dell'Informazione e Matematica, Università degli Studi dell'Aquila, Via Vetoio, 67100 L'Aquila, Italy.
    Mignosi, Filippo
    Dipartimento di Ingegneria e Scienze dell'Informazione e Matematica, Università degli Studi dell'Aquila, Via Vetoio, 67100 L'Aquila, Italy; Dipartimento di Matematica e Informatica, Università degli Studi di Palermo, Via Archirafi 34, 90123 Palermo, Italy.
    Automated synthesis of application-layer connectors from automata-based specifications2019Ingår i: Journal of computer and system sciences (Print), ISSN 0022-0000, E-ISSN 1090-2724, Vol. 104, s. 17-40Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Ubiquitous and Pervasive Computing, and the Internet of Things, promote dynamic interaction among heterogeneous systems. To achieve this vision, interoperability among heterogeneous systems represents a key enabler, and mediators are often built to solve protocol mismatches. Many approaches propose the synthesis of mediators. Unfortunately, a rigorous characterization of the concept of interoperability is still lacking, hence making hard to assess their applicability and soundness. In this paper, we provide a framework for the synthesis of mediators that allows us to: (i) characterize the conditions for the mediator existence and correctness; and (ii) establish the applicability boundaries of the synthesis method.

  • 57.
    Azadvar, Ahmad
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Ubisoft Sweden, User Research.
    Predictive Psychological Player Profiling2021Licentiatavhandling, sammanläggning (Övrigt vetenskapligt)
    Abstract [en]

    Video games have become the largest portion of the entertainment industry and everyday life of millions of players around the world. Considering games as cultural artifacts, it seems imperative to study both games and players to understand underlying psychological and behavioral implications of interacting with this medium, especially since video games are rich domains for occurrence of rich affective experiences annotated by and measurable via in-game behavior. This thesis is a presentation of a series of studies that attempt to model player perception and behavior as well as their psychosocial attributes in order to make sense of interrelations of these factors and implications the findings have for game designers and researchers. In separate studies including survey and in-game telemetry data of millions of players, we delve into reliable measures of player psychological need satisfaction, motivation and generational cohort and cross reference them with in-game behavioral patterns by presenting systemic frameworks for classification and regression. We introduce a measurement of perceived need satisfaction and discuss generational effects in playtime and motivation, present a robust prediction model for ordinally processed motivations and review classification techniques when it comes to playstyles derived from player choices. Additionally, social aspects of play, such as social influence and contagion as well as disruptive behavior, is discussed along with advanced statistical models to detect and explain them.   

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  • 58.
    Azadvar, Ahmad
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Ubisoft Massive, Consumer Experience, User Research.
    Dalqvist, Ebba
    Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy’s The Division 22020Ingår i: The Computer Games Journal, ISSN 2052-773X, Vol. 9, s. 245-262Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This research investigated the effect of age on players of an online multiplayer shooter. Through combining the data from two large scale surveys, we collected information regarding age, gaming habits, game rating and psychological need satisfaction for 8120 players of Tom Clancy’s The Division. Behavioral data extracted from the game’s tracking engine was then cross-referenced for different age groups to indicate motivational, behavioral and habitual characteristics of each age group. To find the importance of measured factors we employed a rank-based model for comparing independent sample means for intergenerational analysis (Kendall’s tau for non-parametric correlations) as well as multiple Machine Learning algorithms. Results found that different measures of playtime vary significantly among generations. Baby Boomers showed significantly higher playtime, days played and group playtime. Intergenerational comparison of perceived need satisfaction also found that older gamers feel more agentic, present in the narrative, closer to non-playable characters but less competent at the game. Percentage of group playtime also showed a decrease in older generations. Future research may expand cross generational analysis to other game types and include more granular behavioral measures.

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  • 59.
    Bajones, Markus
    et al.
    TU Wien, Vienna, Austria..
    Fischinger, David
    TU Wien, Vienna, Austria..
    Weiss, Astrid
    TU Wien, Vienna, Austria..
    De La Puente, Paloma
    Univ Politecn Madrid, Madrid, Spain..
    Wolf, Daniel
    TU Wien, Vienna, Austria..
    Vincze, Markus
    TU Wien, Vienna, Austria..
    Koertner, Tobias
    Acad Aging Res, Vienna, Austria..
    Weninger, Markus
    Acad Aging Res, Vienna, Austria..
    Papoutsakis, Konstantinos
    FORTH, Iraklion, Greece..
    Michel, Damien
    FORTH, Iraklion, Greece..
    Qammaz, Ammar
    FORTH, Iraklion, Greece..
    Panteleris, Paschalis
    FORTH, Iraklion, Greece..
    Foukarakis, Michalis
    FORTH, Iraklion, Greece..
    Adami, Ilia
    FORTH, Iraklion, Greece..
    Ioannidi, Danae
    FORTH, Iraklion, Greece..
    Leonidis, Asterios
    FORTH, Iraklion, Greece..
    Antona, Margherita
    FORTH, Iraklion, Greece..
    Argyros, Antonis
    FORTH, Iraklion, Greece..
    Mayer, Peter
    TU Wien, Vienna, Austria..
    Panek, Paul
    TU Wien, Vienna, Austria..
    Eftring, Hakan
    Lund Univ, Lund, Sweden..
    Frennert, Susanne
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP). Malmo Univ, Malmo, Sweden..
    Results of Field Trials with a Mobile Service Robot for Older Adults in 16 Private Households2019Ingår i: ACM Transactions on Human-Robot Interaction, E-ISSN 2573-9522, Vol. 9, nr 2, s. 10:1-10:27, artikel-id 10Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    In this article, we present results obtained from field trials with the Hobbit robotic platform, an assistive, social service robot aiming at enabling prolonged independent living of older adults in their own homes. Our main contribution lies within the detailed results on perceived safety, usability, and acceptance from field trials with autonomous robots in real homes of older users. In these field trials, we studied how 16 older adults (75 plus) lived with autonomously interacting service robots over multiple weeks. Robots have been employed for periods of months previously in home environments for older people, and some have been tested with manipulation abilities, but this is the first time a study has tested a robot in private homes that provided the combination of manipulation abilities, autonomous navigation, and nonscheduled interaction for an extended period of time. This article aims to explore how older adults interact with such a robot in their private homes. Our results show that all users interacted with Hobbit daily, rated most functions as well working, and reported that they believe that Hobbit will be part of future elderly care. We show that Hobbit's adaptive behavior approach towards the user increasingly eased the interaction between the users and the robot. Our trials reveal the necessity to move into actual users' homes, as only there, we encounter real-world challenges and demonstrate issues such as misinterpretation of actions during non-scripted human-robot interaction.

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  • 60. Bakhtyar, Shoaib
    et al.
    Holmgren, Johan
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap (DV).
    Persson, Jan A.
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap (DV).
    A synergy based method for designing ITS services2013Ingår i: International Journal of Advanced Logistics, ISSN 2287-108X, Vol. 2, nr 2, s. 45-54Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    In this paper, we propose a method for supporting the process of designing Intelligent Transportation System (ITS) services, which utilizes on primarily functional synergies with already existing services. Using synergies between services will enable sharing of resources, such as, information entities, functions and technical resources, which in turn may lead to reduced costs for implementing services. The method is built around an existing service description framework, which is used to describe both existing services and the service to be designed. In order to illustrate the usage of the suggested method, we have applied it for designing a new ITS service, i.e., the Liability Intelligent Transport System (LITS) service. The purpose of the LITS service is to support the process of identifying when, where and why freight has been damaged, and which actor was responsible when the freight was damaged. The LITS service may lead to better quality control of consignments and may also facilitate the identification of which actor was responsible for the freight damage, which is of particular interest in multi-modal transport. By applying our service design method we were able to identify that three out of four functions of the LITS service already exist in other existing ITS services. Therefore, the LITS service can be designed based on synergies with these services.

  • 61. Bakhtyar, Shoaib
    et al.
    Holmgren, Johan
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap (DV).
    Persson, Jan A.
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap (DV).
    Analysis of information synergy between e-Waybill solutions and intelligent transport system services2013Ingår i: World Review of Intermodal Transportation Research (WRITR), ISSN 1749-4729, E-ISSN 1749-4737, Vol. 4, nr 2/3, s. 123-139Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    We present a study on information synergy between an electronic waybill (e-Waybill) and intelligent transportation system (ITS) services. A waybill is an important transport document, and it contains essential information about a consignment. We consider five e-Waybill solutions, which differ in where the e-Waybill information is stored, read, and written. We analyse 20 ITS services, and for each of them, the required input entities that can be provided by an e-Waybill are identified, and the synergy with each of the e-Waybill solutions is determined based on the location of the e-Waybill information. The analysis shows that e-Waybill solutions with storage at the freight-level enable the highest information synergy with ITS services. Our result may support the implementation of practical e-Waybill systems that provide high synergy with ITS services, which may lead to higher utilisation of ITS services and more sustainable transport, e.g., in terms of reduced congestion and emissions

  • 62.
    Baldwin, Alexander
    et al.
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö högskola, Internet of Things and People (IOTAP).
    Eriksson, Jeanette
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö högskola, Internet of Things and People (IOTAP).
    Olsson, Carl Magnus
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö högskola, Internet of Things and People (IOTAP).
    Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public Transport2017Ingår i: HCI 2017: Human-Computer Interaction: Interaction Contexts, Springer, 2017, s. 21-34Konferensbidrag (Refereegranskat)
    Abstract [en]

    With the support of the regional public transport operator, this paper explores the potential for mobile games to make journeys on public transport more enjoyable. To this end we have developed a game called Bus Runner which is a context-aware endless runner, based on open and shared data. By blending features of the physical world, such as recognisable landmarks, with the game’s virtual world, we situate and enhance passengers’ experience of travelling on public transport. We identify a set of challenges and opportunities based on the development and evaluation of Bus Runner. These are of relevance not only for game development purposes, but also impact context-driven content generation of infotainment services as a whole.

  • 63.
    Banda, Laurence
    et al.
    Wits Business School (WBS), University of the Witwatersrand (Wits), Johannesburg, South Africa.
    Mjumo, Mzyece
    Wits Business School (WBS), University of the Witwatersrand (Wits), Johannesburg, South Africa.
    Mekuria, Fisseha
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP). Wits Business School (WBS), University of the Witwatersrand (Wits), Johannesburg, South Africa.
    Business Models for 5G and Future Mobile Network Operators2022Ingår i: 2022 IEEE Future Networks World Forum (FNWF), IEEE, 2022, artikel-id M17754Konferensbidrag (Refereegranskat)
    Abstract [en]

    Emerging 5G and future networks (5GFNs) will change the mobile communication business ecosystem by introducing multi-service wireless applications with diverse specifications. These smart and future-oriented wireless networks are intended to address not only consumer-based smartphone applications, but also the needs of various vertical industry markets (e.g., education, energy, healthcare, transportation, manufacturing, agriculture, and so forth). 5GFNs are aimed at attaining economic value for all key stakeholders, including customers, mobile network operators (MNOs), equipment vendors, public institutions, private enterprises, digital business start-ups and various third parties. This paper discusses business model options for 5GFNs from the MNOs’ perspective.  We describe current MNOs’ business models and their shortcomings. Thereafter, we present emerging business models for 5GFNs which MNOs should consider when rolling out these networks.  

  • 64.
    Banda, Laurence
    et al.
    Wits Business School (WBS), University of the Witwatersrand (Wits),Johannesburg,South Africa.
    Mzyece, Mjumo
    Wits Business School (WBS), University of the Witwatersrand (Wits),Johannesburg,South Africa.
    Mekuria, Fisseha
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Wits Business School (WBS), University of the Witwatersrand (Wits),Johannesburg,South Africa.
    Business Models for 5G-IoT Private Networks2023Ingår i: 2023 IEEE AFRICON, Institute of Electrical and Electronics Engineers (IEEE), 2023Konferensbidrag (Refereegranskat)
    Abstract [en]

    The ongoing integration of Internet of Things (IoT) within Fifth-generation (5G) mobile ecosystem promises to provide smart and intelligent services meant to foster vertical industry digitalization. 5G-IoT private networks have become a popular choice of adoption by industry verticals in accelerating digital transformation across various sectors, thereby culminating in Industry 4.0. Research and development on 5G-IoT private networks has mainly focused on the technical aspect with less attention on the business side. This paper discusses viable business model options for 5G-IoT private networks for applications in diverse industry sectors and the attainment of economic value in terms of revenue maximization, cost minimization and sustainability.

  • 65. Baudin, Katarina
    et al.
    Gustafsson, Christine
    Frennert, Susanne
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).
    Views of Swedish Elder Care Personnel on Ongoing Digital Transformation: Cross-Sectional Study2020Ingår i: Journal of Medical Internet Research, ISSN 1438-8871, E-ISSN 1438-8871, Vol. 22, nr 6, artikel-id e15450Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    BACKGROUND: Swedish municipalities are facing demographic challenges due to the growing number of older people and the resulting increased need for health care services. Welfare technologies are being launched as possible solutions for meeting some of these challenges.

    OBJECTIVE: The aim of this study was to explore the perception, experimentation, evaluation, and procurement of welfare technology practices among professionals working in municipal elder care in relation to their gender, age, and profession.

    METHODS: Data for this explorative cross-sectional study were collected from 393 responses to a web-based survey on municipal elder care in Sweden. Chi square tests were performed to determine the associations.

    RESULTS: The results revealed gender, age, and professional differences in perspectives of municipal elder care workers. Differences were particularly evident in attitudes toward technology, both the use of technology in general and in the workplace, and involvement and participation in decision making regarding the procurement of new welfare technologies. Men (37/53, 70%) expressed a more positive attitude toward and curiosity regarding new technologies than women (157/336, 46.7%) (P=.03). Regarding age, the younger respondents (18-24 years old) perceived the digital transformation in the workplace as "too slow" (4/4, 100%), whereas the majority of older respondents (65-74 years old) perceived it as happening at the "right pace" (4/7, 57%). The elder care personnel felt encouraged by management to explore and experiment with new welfare technologies, but never did so either for management or with patients. Even though the majority of the respondents were women, more men (4/7, 57%) were involved in the procurement process for welfare technology devices and solutions than women (98/336, 29.2%) (P<.001).

    CONCLUSIONS: Personnel working within municipal elder care were generally very positive toward new technologies. However, both gender and age differences may influence these perspectives such as the personnel's resistance to welfare technology and patients' participation in welfare technology usage and deployment. Different levels of participation in the decision-making process regarding new technology deployment may negatively affect the overall digital transformation within municipal elder care.

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  • 66. Becker, S.
    et al.
    Camara, J.
    Challita, S.
    Fehling, C.
    Jansen, A.
    Kopp, O.
    Koziolek, H.
    Kruchten, P.
    Lewis, G. A.
    Lilienthal, C.
    Spalazzese, Romina
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Trubiani, C.
    Message from the SAIP, NEMI, ECRF, Journal First, and Workshops Track Chairs2021Ingår i: Proc. - IEEE Int. Conf. Softw. Archit. Companion, ICSA-C, Vol. 18, s. x-xi, artikel-id 9425850Artikel i tidskrift (Övrigt vetenskapligt)
    Abstract [en]

    The 18th IEEE International Conference on Software Architecture (ICSA 2021) solicited different types of submissions structured into the following tracks: The main Technical Track (included in the ICSA main proceedings), the Software Architecture in Practice (SAIP) track, the New and Emerging Ideas (NEMI) track, the Early Career Researchers Forum (ECRF), the Journal First track, and the Workshop track (included in the companion volume of ICSA 2021 proceedings). Each of these tracks, except for the Technical Track, is presented in the following sections. © 2021 IEEE.

  • 67.
    Berg, Martin
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Automation as an empty signifier: Interrogating automated work futures and their non-technologies2022Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper explores the role of anticipated futures of automation in public administration. Engaging with ethnographic research with stakeholders from roughly ten municipalities in Sweden, this paper examines the tension between different ways of imagining automated work futures and the extent to which they are associated with (or not) technologies. Automating data-driven processes is believed to alleviate administrative drudgery and support a goal-driven, efficient public sector. Various stakeholders participate in the implementation of automation systems, including corporate actors, managers, politicians, and civil servants. This group of stakeholders has diverse perspectives and expectations regarding the future of work automation and its role in the organisation of public services. Some see automated work processes as a way to boost efficiency, productivity, and precision through algorithmic data processing; others, however, see them as ways to allow professionals to spend less time on repetitive, rule-based, and seemingly tedious tasks, so that they can focus on their core professional practice. Challenging established narratives about work automation, this paper suggests how automation can be used to visualise, think about, and communicate organisational change without involving any technology per se, but rather as an empty signifier to which future-making practices can be affixed and legitimised. By emphasising social expectations and experiences, the paper interrogates emerging automated work futures in ways that move beyond techno-optimism and economic-political goals of efficiency and optimisation, not the least by showing that automation is situated, social and contingent.

  • 68.
    Berg, Martin
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Deltagande netnografi2019Ingår i: Handbok i kvalitativa metoder / [ed] Göran Ahrne; Peter Svensson, Stockholm: Liber, 2019, 2Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 69.
    Berg, Martin
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Deltagande netnografi2022Ingår i: Handbok i kvalitativa metoder / [ed] Göran Ahrne & Peter Svensson, Stockholm: Liber, 2022, 3Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 70.
    Berg, Martin
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Digital Technography: A Methodological Framework for Interrogating Emerging Technologies2021Konferensbidrag (Refereegranskat)
    Abstract [en]

    Emerging digital technologies are becoming increasingly prevalent in contemporary society. As future- oriented, promissory, and sometimes yet to be realised, such technologies pose particular methodological challenges for digital social research since they partake in creating the future they aim at transforming. This paper proposes a methodological framework to study the construction of emerging digital technologies as meaningful phenomena. Corporate actors within this growing field adopt similar marketing strategies that involve sharing multimodal promotional materials on digital platforms where technical specifications blend with evocative stories. These stories employ a future- oriented vocabulary in which words such as change, re-imagination, reinvention, and transformation play an essential role. Building on recent ethnographic research, this paper demonstrates how emerging digital technologies are promoted by creating a symbolic and imaginary context in which such technologies make perfect sense. These studies focus on wearable devices, digital food technologies, and systems for work automation. The empirical examples demonstrate how the promotional materials involve discursive practices that produce a particular kind of situated and transformative knowledge that allows emerging digital technologies to appear meaningful. These empirical examples serve as a basis for the formulation of ’digital technography’ as a methodological framework that allows for an interrogation of how emerging digital technologies are imagined across different sites of knowledge production.

  • 71.
    Berg, Martin
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Digital Technography: a Methodology for Interrogating Emerging Digital Technologies and Their Futures2022Ingår i: Qualitative Inquiry, ISSN 1077-8004, E-ISSN 1552-7565, Vol. 28, nr 7, s. 827-836Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This article introduces “digital technography” as a methodology to interrogate and voice emerging digital technologies and their anticipated futures. I demonstrate, with reference to recent research on wearable self-tracking devices, digital food technologies, and platforms for work automation, how one can gain an understanding of these technologies by attending to the materials in which they are promoted; and actively engaging with them imaginatively and self-reflexively as a social scientist. This article outlines a digital technographic methodology centered around the three conceptual anchors of specification, valorization, and anticipation, all of which pertain to how a digital technology aims and perhaps even aspires to become a part of everyday life. 

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  • 72.
    Berg, Martin
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Digital teknografi: Att studera hur framväxande digitala teknologier försöker lära känna oss2023Ingår i: Tekniska mediestudier: En introduktion till metoder och teknologier / [ed] Martin Berg; Maria Engberg; Sara Leckner, Lund: Studentlitteratur AB, 2023, s. 55-80Kapitel i bok, del av antologi (Övrigt vetenskapligt)
    Abstract [sv]

    Vi anpassar oss ständigt till de medieteknologier vi lever våra liv med, men hur kan vi få kunskap om hur de får oss människor att agera på olika sätt? I det här kapitlet får du bekanta dig med digital teknografi, en metod för att studera och analysera framväxande digitala teknologier som sätter teknologierna och deras förväntningar i centrum. Kapitlet utgår från självövervakningsteknologier, företrädesvis ”smarta” smycken, men fungerar lika bra för tjänster som TikTok och Instagram. Du får veta mer om nyckelbegrepp för att analysera marknadsföringsmaterial av framväxande digitala teknologier. Genom detta lär du dig hur till synes oskyldiga mobilappar kan bli föremål för vetenskapliga studier, kritik och teoretiserande.

  • 73.
    Berg, Martin
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Hate it? Automate it!: Thinking and Doing Robotic Process Automation and Beyond2022Ingår i: Everyday Automation: Experiencing and Anticipating Emerging Technologies / [ed] Sarah Pink, Martin Berg, Deborah Lupton, Minna Ruckenstein, London & New York: Routledge, 2022, 1, s. 157-170Kapitel i bok, del av antologi (Refereegranskat)
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    chapter
  • 74.
    Berg, Martin
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Om digitala forskningsmetoder: entusiastiska betraktelser från utkanten2022Ingår i: Idrottsforum.org/Nordic sport science forum, ISSN 1652-7224, nr 2022-02-17Artikel, recension (Övrigt vetenskapligt)
  • 75.
    Berg, Martin
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    ”Plan S” och framtiden för publicering med open access2018Ingår i: Sociologisk forskning, ISSN 0038-0342, E-ISSN 2002-066X, Vol. 4, nr 55, s. 525-526Artikel i tidskrift (Övrig (populärvetenskap, debatt, mm))
    Ladda ner fulltext (pdf)
    FULLTEXT01
  • 76.
    Berg, Martin
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Self-tracking, social acceleration and resonance2018Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    The number of self-tracking devices and apps is growing continuously and there is now a plethora of gadgets available for measuring, interpreting and optimising everything from bodily activities to embodied experiences and emotions. Despite the increased attention paid to the growing field of self-tracking, little is known about the discursive underpinnings of how these devices are designed, and their imagined functionality. Self-tracking devices are often presented as means for users to navigate through the varying temporalities and contingencies of everyday life, and they are often implicitly imagined to solve a series of problems for users. Approaching self-tracking devices through a prism of social theory, this paper advances current understandings within the field of self-tracking studies by drawing attention to how the imagined possibilities of these devices are deeply intertwined with the general characteristics of contemporary late-modern society. In particular, this paper engages with Hartmut Rosa’s concepts ”social acceleration” and ”resonance” in order to understand how the problems that self-tracking devices claim to solve result from the same social processes that make the idea of self-tracking meaningful, while at the same time reflecting on possible alternative ways of engaging with self-tracking.

  • 77.
    Berg, Martin
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    The State of Work Automation: Interrogating Anticipated Futures and Metaphors of Organisational Change2022Konferensbidrag (Refereegranskat)
    Abstract [en]

    In the Nordic countries, which are known for their expansive welfare systems, public administration is increasingly being viewed as a potential automation site. Data-driven process automation is believed to alleviate administrative drudgery and support a goal-driven, efficient public sector. In the implementation of automation systems, a variety of stakeholders participate, including corporate actors, managers, consultants, politicians and civil servants. As stakeholders, these groups have diverse perspectives and expectations regarding the anticipated future of automation and its role in the organization of public services. The idea of automated work processes is accepted by some as a way to boost efficiency, productivity, and precision through algorithmic data processing; others, however, see such systems as ways to let professionals spend less time on repetitive, rule-based, and seemingly tedious tasks so that they can focus on their core professional practice. This paper engages with the tensions between the different ways of imagining automatized futures by reporting from ethnographic research with stakeholders from roughly ten municipalities in Sweden, as well as digital technographic studies of two world- leading work automation platforms. Using the sociology of expectations as a theoretical framework to illuminate these tensions, this paper explores the role of anticipated automation when organizations imagine change. The paper shows that automation can be used to help envision, think about, and communicate organizational change without involving any technology, but rather as a metaphor to which future-making practices can be attached and legitimized. Work automation is understood in the paper as fundamentally social and structured as well as affected by expectations regarding future benefits and potential risks. By explicitly paying attention to expectations and experiences, the paper allows for an interrogation of emerging automated work futures that goes beyond techno- optimism and economic-political goals of efficiency and optimisation, not the least by illustrating work automation’s situated and contingent nature.

  • 78.
    Berg, Martin
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Vitala affärer: datadriven självkännedom som handelsvara2019Ingår i: På tal om e-hälsa / [ed] Gudbjörg Erlingsdóttir, Helena Sandberg, Studentlitteratur AB, 2019, s. 153-174Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 79.
    Berg, Martin
    et al.
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Engberg, Maria
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Beräkningsmedier2021Ingår i: Introduktion till medieteknik / [ed] Pernilla Falkenberg Josefsson; Mikael Wiberg, Lund: Studentlitteratur AB, 2021, s. 261-269Kapitel i bok, del av antologi (Övrigt vetenskapligt)
    Abstract [sv]

    Vad kan falska nyheter, VR-glasögon och aktivitetsarmband lära oss om medieteknik som forskningsämne? Med utgångspunkt i tre forskningsbaserade exempel introducerar vi beräkningsmedier som ett nyckelbegrepp för framtida medieteknisk forskning. Begreppet bidrar till att ta fram digitala teknologiers datafierande karaktär och deras inflytande på relationen mellan människor och deras kroppar, mellan medier och vad som uppfattas vara verkligt i en medialiserad värld. Detta hjälper oss att bedriva vetenskaplig forskning inom ämnet medieteknik på sätt som både skapar förståelse för och bidrar till utvecklingen av digitala medier med hänsyn till deras tekniska, sociala, kulturella och ekonomiska förutsättningar.

  • 80.
    Berg, Martin
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Engberg, Maria
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Leckner, Sara
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Inledning: Varför tekniska mediestudier?2023Ingår i: Tekniska mediestudier: En introduktion till metoder och teknologier / [ed] Martin Berg, Maria Engberg & Sara Leckner, Lund: Studentlitteratur AB, 2023, 1, s. 11-23Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 81.
    Berg, Martin
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Engberg, MariaMalmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.Leckner, SaraMalmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    Tekniska mediestudier: En introduktion till metoder och teknologier2023Samlingsverk (redaktörskap) (Övrigt vetenskapligt)
    Abstract [sv]

    I en tid då medielandskapet är i ständig förändring och traditionell medieforskning konstant utmanas ökar behovet av att förena teknik, humaniora och samhällsvetenskap. Medie- och teknikforskning kräver innovativa angreppssätt för att navigera bland komplexa relationer mellan kultur, samhälle, ekonomi och teknologi.

    I den här boken bjuder ledande forskare in till samtal om teknologins utmaningar och möjligheter. Här presenteras redskap för att utforska, beskriva, begreppsliggöra och förstå nya relationer mellan medieteknologier och deras omvärld – en kunskap som förbereder läsaren att på egen hand kombinera samhällsvetenskapernas kritiska analyser med teknikvetenskapernas tradition att utveckla tillförlitliga och effektiva system.

    Tekniska mediestudier riktar sig till studenter inom ämnen som medieteknik, medie- och kommunikationsvetenskap, kulturvetenskap, data- och systemvetenskap, interaktionsdesign och informatik.

  • 82.
    Berg, Martin
    et al.
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Fors, VaikeWillim, Robert
    Samverkansformer: nya vägar för humaniora och samhällsvetenskap2018Samlingsverk (redaktörskap) (Övrigt vetenskapligt)
    Abstract [sv]

    Samverkan har blivit en nyckelterm för att förstå akademins förväntade roll i samhället. Genom samverkansprojekt ska nya värden, lösningar och framgångar skördas. Men hur går detta till i praktiken? Samverkan handlar om relationer, och relationer förändras över tid. Just föränderligheten och brokigheten när det gäller samverkan är viktig att förstå. Vilka är utmaningarna och möjligheterna? Samverkan kan leda till praktiska, etiska och även känslomässiga utmaningar, samtidigt som den också kan ge upphov till helt nya värden. I den här boken visar författarna på möjliga vägar för samverkansprojekt och hur forskning inom humaniora och samhällsvetenskap har en viktig plats även utanför akademin.

  • 83.
    Berg, Martin
    et al.
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Lidegran, Ida
    Uppsala universitet.
    Schmauch, Ulrika
    Umeå universitet.
    Sjöstrand, Glenn
    Linnéuniversitetet.
    Kravchenko, Zhanna
    Digital sociologi: Att undervisa i sociologi under en pandemi2021Ingår i: Sociologisk forskning, ISSN 0038-0342, E-ISSN 2002-066X, nr 4, s. 467-482Artikel i tidskrift (Övrigt vetenskapligt)
    Abstract [sv]

    I Sociologisk Forskning har undervisning och lärande tidigare diskuterats på flera sätt. Ämnet har bland annat behandlats i forskningsartiklar som undersökt skolbarns välbefinnande och utbildningsresultat (Aytar & Mella 2012), hinder för tillgång till högre utbildning (Ismail 2011), professionsutmaningar inom gymnasieutbildningen (Bruno 2012) och strukturella bestämningsfaktorer för akademiska karriärer (Behtoui 2017). Den sociologiska forskningspraktikens nära koppling till ämnets pedagogiska praktik har också medfört att personliga undervisningserfarenheter behandlats i olika texter (se specialnumret ”Sociologi i tiden”: Hansen, Johansson, Kollind m.fl. 1997).

    Tidskriftens redaktion skulle framöver gärna se fler artiklar som behandlar frågor om undervisning och lärande inom sociologiämnet. Vi välkomnar därför sociologikollegor att inkomma med förslag till sådana artiklar eller färdiga manus. Det skulle kunna vara texter om hur vår praktik som sociologer påverkar vårt sätt att undervisa, hur sociologisk forskning omsätts i undervisning, hur olika pedagogiska metoder och material kan användas i sociologiundervisningen eller hur samhälleliga processer och strukturer påverkar vad som händer i klassrummet. Vi tror att sådana reflektioner med fördel skulle kunna ta sin utgångspunkt i utbildningssociologi och den svenska sociologins reflekterande tradition.

    Som ett första steg mot att ge utrymme åt denna typ av artiklar publicerar vi i detta nummer ett samtal om hur undervisningen i sociologi har påverkats av övergången till digital undervisning under covid-19-pandemin. Vi bad fyra sociologikollegor, verksamma vid olika svenska lärosäten, att svara på några frågor utifrån sina erfarenheter som lärare, utbildningssamordnare och forskare. De medverkande är Martin Berg, professor i medieteknik och docent i sociologi vid Malmö universitet, som forskar om digital sociologi med särskilt fokus på kritiska studier av algoritmer och automatiseringsprocesser; Ida Lidegran, docent i utbildningssociologi vid Uppsala universitet, som ingår i Forskningsgruppen för utbildnings- och kultursociologi (SEC) och forskar om elitutbildningar och familjers utbildningsstrategier, migranters möte med det svenska utbildningssystemet samt utbildning och covid-19; Ulrika Schmauch, lektor i sociologi vid Umeå universitet, vars forskning handlar om social ojämlikhet i allmänhet och om ras, plats och kön i synnerhet; samt Glenn Sjöstrand, prefekt för Institutionen för samhällsstudier vid Linnéuniversitetet i Växjö, vars forskning i huvudsak är inriktad mot professionsstudier och särskilt ingenjörers professionella utveckling, men som även forskar om digital transformation, miljö och välfärdsfrågor.

  • 84.
    Berg, Martin
    et al.
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Ruckenstein, Minna
    University of Helsinki, Finland.
    Kaun, Anne
    Södertörn University.
    Larsson, Stefan
    Lund University.
    Lomborg, Stine
    Copenhagen University, Denmark.
    Automated Welfare Futures: Interrogating Automated Decision-Making in the Nordics2022Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    How can we, as social scientists, make sense of the promises and implications of automated and data-driven systems that are becoming increasingly ubiquitous and essential for the Nordic welfare states? What are the theoretical and methodological tensions and possibilities that these systems pose to research when they assemble and disassemble existing structures, organisational logics and dependencies?

    Over the last few years, critical social science research has established that data harvesting and digital tracking, in particular, pose a general societal challenge that risks undermining Nordic values of autonomy and equity and the overall welfare of people. At the same time, the welfare state and welfare provision are increasingly characterised by processes of datafication, promoting uses of data analytics and automated decision-making (ADM). Researchers have flagged datafication as a specific concern for the public sector in relation to questions of ADM systems, and other forms of data-driven optimization. Despite the burgeoning literature on various concerns and the ethical guidelines and regulatory initiatives that try to respond to them, however, we have engaged so far with a limited range of theoretical and methodological approaches to explore the social dynamics at play in concrete contexts of ADM.

    This roundtable brings together key scholars that engage critically with the social aims and implications of datafication to address how ADM is imagined, practised and experienced in different empirical contexts and across various organisational levels in the Nordics. The roundtable will open with short ’provocations’ through which the speakers present and contextualise concepts they have used or would like to promote in the study of emerging automated and data-driven systems. The provocations are followed by a joint discussion about how these concepts can support sociological research that studies the promises and implications of automated and data-driven systems as part of the myths and realities of the Nordic welfare states, now and in the future.

  • 85.
    Bergkvist, Hannes
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Sony, R&D Center Europe, Lund, Sweden.
    Davidsson, Paul
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Exner, Peter
    Sony, R&D Center Europe, Lund, Sweden.
    Positioning with Map Matching using Deep Neural Networks2020Ingår i: MobiQuitous '20: Proceedings of the 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, Association for Computing Machinery (ACM), 2020Konferensbidrag (Refereegranskat)
    Abstract [en]

    Deep neural networks for positioning can improve accuracy by adapting to inhomogeneous environments. However, they are still susceptible to noisy data, often resulting in invalid positions. A related task, map matching, can be used for reducing geographical invalid positions by aligning observations to a model of the real world. In this paper, we propose an approach for positioning, enhanced with map matching, within a single deep neural network model. We introduce a novel way of reducing the number of invalid position estimates by adding map information to the input of the model and using a map-based loss function. Evaluating on real-world Received Signal Strength Indicator data from an asset tracking application, we show that our approach gives both increased position accuracy and a decrease of one order of magnitude in the number of invalid positions.

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  • 86.
    Bergkvist, Hannes
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Sony, R&D Center Europe, Lund, Sweden.
    Exner, Peter
    Sony, R&D Center Europe, Lund, Sweden.
    Davidsson, Paul
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Constraining neural networks output by an interpolating loss function with region priors2020Ingår i: NeurIPS workshop on Interpretable Inductive Biases and Physically Structured Learning / [ed] Michael Lutter; Alexander Terenin; Shirley Ho; Lei Wang, 2020Konferensbidrag (Refereegranskat)
    Abstract [en]

    Deep neural networks have the ability to generalize beyond observed training data. However, for some applications they may produce output that apriori is known to be invalid. If prior knowledge of valid output regions is available, one way of imposing constraints on deep neural networks is by introducing these priors in a loss function. In this paper, we introduce a novel way of constraining neural network output by using encoded regions with a loss function based on gradient interpolation. We evaluate our method in a positioning task where a region map is used in order to reduce invalid position estimates. Results show that our approach is effective in decreasing invalid outputs for several geometrically complex environments.

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  • 87. Bjarnason, Elizabeth
    et al.
    Runeson, Per
    Borg, Markus
    Unterkalmsteiner, Michael
    Engström, Emelie
    Regnell, Björn
    Sabaliauskaite, Giedre
    Loconsole, Annabella
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Gorschek, Tony
    Feldt, Robert
    Challenges and practices in aligning requirements with verification and validation: a case study of six companies2014Ingår i: Empirical Software Engineering, ISSN 1382-3256, E-ISSN 1573-7616, Vol. 19, nr 6, s. 1809-1855Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Weak alignment of requirements engineering (RE) with verification and validation (VV) may lead to problems in delivering the required products in time with the right quality. For example, weak communication of requirements changes to testers may result in lack of verification of new requirements and incorrect verification of old invalid requirements, leading to software quality problems, wasted effort and delays. However, despite the serious implications of weak alignment research and practice both tend to focus on one or the other of RE or VV rather than on the alignment of the two. We have performed a multi-unit case study to gain insight into issues around aligning RE and VV by interviewing 30 practitioners from 6 software developing companies, involving 10 researchers in a flexible research process for case studies. The results describe current industry challenges and practices in aligning RE with VV, ranging from quality of the individual RE and VV activities, through tracing and tools, to change control and sharing a common understanding at strategy, goal and design level. The study identified that human aspects are central, i.e. cooperation and communication, and that requirements engineering practices are a critical basis for alignment. Further, the size of an organisation and its motivation for applying alignment practices, e.g. external enforcement of traceability, are variation factors that play a key role in achieving alignment. Our results provide a strategic roadmap for practitioners improvement work to address alignment challenges. Furthermore, the study provides a foundation for continued research to improve the alignment of RE with VV.

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  • 88.
    Bolter, Jay David
    et al.
    Georgia Institute of Technology.
    Engberg, Maria
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Data Society.
    MacIntyre, Blair
    Georgia Institute of Technology.
    Reality Media: Augmented and Virtual Reality2021 (uppl. 1)Bok (Refereegranskat)
    Abstract [en]

    How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.

    This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their place alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media.

    The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book's website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

  • 89.
    Bosch, Jan
    et al.
    Chalmers University of Technology, Gothenburg, Sweden.
    Olsson, Helena H.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Digital for real: A multicase study on the digital transformation of companies in the embedded systems domain2021Ingår i: Journal of Software: Evolution and Process, ISSN 2047-7473, E-ISSN 2047-7481, Vol. 33, nr 5, artikel-id e2333Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    With digitalization and with technologies such as software, data, and artificial intelligence, companies in the embedded systems domain are experiencing a rapid transformation of their conventional businesses. While the physical products and associated product sales provide the core revenue, these are increasingly being complemented with service offerings, new data-driven services, and digital products that allow for continuous value creation and delivery to customers. However, although there is significant research on digitalization and digital transformation, few studies highlight the specific needs of embedded systems companies and what it takes to transform from a traditional towards a digital company within business domains characterized by high complexity, hardware dependencies, and safety-critical system functionality. In this paper, we capture the difference between what constitutes a traditional and a digital company and we detail the typical evolution path embedded systems companies take when transitioning towards becoming digital companies.

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  • 90. Bosch, Jan
    et al.
    Olsson, Helena Holmström
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Ecosystem traps and where to find them2018Ingår i: Journal of Software: Evolution and Process, ISSN 2047-7473, E-ISSN 2047-7481, Vol. 30, nr 11, artikel-id e1961Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Today, companies operate in business ecosystems where they collaborate, compete, share, and learn from others with benefits such as to present more attractive offerings and sharing innovation costs. With ecosystems being the new way of operating, the ability to strategically reposition oneself to increase or shift power balance is becoming key for competitive advantage. However, companies run into a number of traps when trying to realize strategical changes in their ecosystems. In this paper, we identify 5 traps that companies fall into. First, the "descriptive versus prescriptive trap" is when companies assume that current boundaries between partners are immutable. Second, the "assumptions trap" is when powerful ecosystem partners assume that they understand what others regard as value-adding without validating their assumptions. Third, the "keeping it too simple trap" is when companies overlooks the effort required to align interests. Fourth, the "doing it all at once trap" is when companies disrupt an ecosystem assuming that all partners can change direction at the same time. Finally, the "planning trap" is when companies are unable to move forward without a complete plan. We provide empirical evidence for each trap, and we propose an ecosystem engagement process for how to avoid falling into these.

  • 91.
    Bosch, Jan
    et al.
    Software Center and Chalmers University of Technology.
    Olsson, Helena Holmström
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Software Center.
    Brinne, Bjorn
    Peltarion.
    Crnkovic, Ivica
    Chalmers Artificial Intelligence Research Center and Chalmers University of Technology.
    AI Engineering: Realizing the Potential of AI2022Ingår i: IEEE Software, ISSN 0740-7459, E-ISSN 1937-4194, Vol. 39, nr 6, s. 23-27Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Artificial Intelligence (AI) engineering is an engineering discipline that is concerned with all aspects of development and evolution of AI systems (that is, systems that include AI components). AI engineering is primarily an extension of software engineering, but it also includes methods and technologies from data science and AI in general.

  • 92.
    Bosch, Jan
    et al.
    Chalmers University of Technology, Sweden.
    Olsson, Helena Holmström
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Crnkovic, Ivica
    Chalmers University of Technology, Sweden.
    Engineering AI Systems: A Research Agenda2021Ingår i: Artificial Intelligence Paradigms for Smart Cyber-Physical Systems / [ed] Ashish Kumar Luhach; Atilla Elçi, IGI Global, 2021, s. 1-19Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    Artificial intelligence (AI) and machine learning (ML) are increasingly broadly adopted in industry. However, based on well over a dozen case studies, we have learned that deploying industry-strength, production quality ML models in systems proves to be challenging. Companies experience challenges related to data quality, design methods and processes, performance of models as well as deployment and compliance. We learned that a new, structured engineering approach is required to construct and evolve systems that contain ML/DL components. In this chapter, the authors provide a conceptualization of the typical evolution patterns that companies experience when employing ML as well as an overview of the key problems experienced by the companies that they have studied. The main contribution of the chapter is a research agenda for AI engineering that provides an overview of the key engineering challenges surrounding ML solutions and an overview of open items that need to be addressed by the research community at large.

  • 93. Bosch, Jan
    et al.
    Olsson Holmström, Helena
    Malmö högskola, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap (DV).
    Björk, Jens
    Ljungblad, Jens
    The Early Stage Software Startup Development Model: A Framework for Supporting Lean Principles in Software Startups2013Ingår i: Lean Enterprise Software and Systems. LESS 2013., Springer, 2013, s. 1-15Konferensbidrag (Refereegranskat)
    Abstract [en]

    Software startups are more popular than ever and growing in numbers. They operate under conditions of extreme uncertainty and face many challenges. Often, agile development practices and lean principles are suggested as ways to increase the odds of succeeding as a startup, as they both advocate close customer collaboration and short feedback cycles focusing on delivering direct customer value. However, based on an interview study we see that despite guidance and support in terms of well-known and documented development methods, practitioners find it difficult to implement and apply these in practice. To explore this further, and to propose operational support for software startup companies, this study aims at investigating (1) what are the typical challenges when finding a product idea worth scaling, and (2) what solution would serve to address these challenges. To this end, we propose the ‘Early Stage Software Startup Development Model’ (ESSSDM). The model extends already existing lean principles, but offers novel support for practitioners for investigating multiple product ideas in parallel, for determining when to move forward with a product idea, and for deciding when to abandon a product idea. The model was evaluated in a software startup project, as well as with industry professionals within the software startup domain.

  • 94.
    Bothén, Simon
    et al.
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Font, Jose
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Nilsson, Patrik
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    An analysis and comparative user study on interactions in mobile virtual reality games2018Ingår i: FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games, Association for Computing Machinery (ACM), 2018, artikel-id 4Konferensbidrag (Refereegranskat)
    Abstract [en]

    Mobile Virtual Reality (MVR) makes Virtual Reality games more accessible to a broader audience. Interaction design guidelines and best practices for MVR experiences are available for developers. In this paper, we specifically explore interactions in MVR games, a particular subset of MVR experiences that is becoming popular. A set of MVR games is analyzed with a special focus on head gaze, categorizing and isolating their mechanics implemented with this common MVR technique. This analysis is the basis of a test application in the MVR interactions are implemented and later compared to a traditional game pad controller in three different challenges. A comparative user study has been carried out from the perspective of both gamers and non-gamers facing these challenges. Results show the preferences and performances of the players using all the interactions, highlighting an interesting generalized preference for MVR interactions over the traditional controller in some of the analyzed cases.

  • 95.
    Boztepe, Suzan
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Organizational learning through collaborative project-based service design course: The flip side of the coin2022Ingår i: Proceedings DRS2022 Bilbao / [ed] D. Lockton, S. Lenzi, P. Hekkert, A. Oak, J. Sádaba, & P. Lloyd, London: Design Research Society, 2022Konferensbidrag (Refereegranskat)
    Abstract [en]

    Collaborating with public or private sector organizations in project-based courses equips design students with key skills to future-proof their careers, but this gives only one side of the story as the key feature of these partnerships is that they are mutualistic collaborations. However, the benefits to organizations of collaborating are not fully explored. This paper presents a case study of partnerships with four different public organizations in a service design course over a five-year period. It argues that collaborating in project-based courses serves as risk-free experimentation and paves the way for organizational learning. The paper first reviews the existing research on collaboration in design education and organizational learning. Then, three types of learning that emerged from the data are analyzed. Next, the steps to successful collaboration are discussed, noting the ups and downs of managing the project partnerships. Finally, the challenges of teaching a collaborative project-based design course are discussed.

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  • 96.
    Boztepe, Suzan
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Redesigning the curriculum: A participatory design approach2022Konferensbidrag (Övrigt vetenskapligt)
  • 97.
    Boztepe, Suzan
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Rethinking the Public Sector: Design storytelling as a catalyst for organizational transformation2022Konferensbidrag (Övrigt vetenskapligt)
  • 98.
    Boztepe, Suzan
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    The View from Within: Design's Voyage to Get a Seat at the Strategy Table2018Ingår i: Proceedings of the Design Research Society (DRS) International Conference: Catalyst, Design Research Society, DRS , 2018, Vol. 7, s. 3037-3048Konferensbidrag (Refereegranskat)
    Abstract [en]

    It is often argued that design serves as an effective change agent in strategy formation. However, the question of how this actually occurs remains largely unexplored. Through case studies of five design consulting firms in Denmark, this paper examines how design gets involved in the making of strategy. The findings show that there are at least two paths to strategy-level work: First, design works its way to strategizing through repeated client engagement and trust building. That is, design consulting firms work with the same client over a long period of time, they gain trust of their clients, so the complexity and strategic importance of their deliverables gradually increase. Second, design consulting firms use human-centered approach as a means for reviewing the business strategy of their clients. That is, user research brings user needs, problems and opportunities into focus, which, in turn, paves the way for strategy-level discussions and solution seeking. Each path is discussed in terms of issues in design management, including, but not limited to, design activities, competence building in design firms and organizational structures.

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    FULLTEXT01
  • 99.
    Boztepe, Suzan
    et al.
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Berg, Martin
    Malmö universitet, Data Society. Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Connected Eating: Servitising the Human Body through Digital Food Technologies2020Ingår i: Digital Food Cultures / [ed] Deborah Lupton and Zeena Feldman, Abingdon & New York: Routledge, 2020, 1Kapitel i bok, del av antologi (Refereegranskat)
  • 100.
    Boztepe, Suzan
    et al.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Glöss, Mareike
    Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).
    Grönvall, Erik
    Department of Digital Design, IT University of Copenhagen, Denmark.
    Christiansson, Jörn
    Department of Digital Design, IT University of Copenhagen, Denmark.
    Linde, Per
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Designing the city: challenges and opportunities in digital public service design2023Ingår i: C&T '23: proceedings of the 11th international conference on communities and technologies, New York: Association for Computing Machinery (ACM), 2023, , s. 3s. 266-269Konferensbidrag (Refereegranskat)
    Abstract [en]

    Municipalities around the world have become increasingly reliant upon digital technologies in their everyday operations. In pursuit of a faster, cheaper, and more efficient local government, service platforms and applications that mediate citizen-government inter- actions, smart city infrastructures, and automated decision-making systems have proliferated. More recently, digital technologies are also sought to address socially complex issues and foster civic en- gagement. These ambitions, motivated by both rational and demo- cratic perspectives, however, confront many challenges such as de- signing with wide heterogeneous groups, navigating organizational structures, and dealing with the political agendas and conflicting perspectives of multiple stakeholders. Designing digital technolo- gies for municipalities, therefore, requires an ability to address the technical, social, institutional, and political challenges critically, practically, and holistically. This hybrid workshop aims to bring together researchers and practitioners to (1) explore how this could be achieved and (2) map the existing and emerging challenges and opportunities for designing public digital services and technologies.

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