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  • 1.
    Bekker, Tilde
    et al.
    Eindhoven University of Technology, Netherlands.
    Eriksson, Eva
    Aarhus University, Denmark.
    Fougt Skov, Simon
    Aarhus University, Denmark.
    Hansen, Anne-Marie
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Nilsson, Elisabet M.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Yoo, Daisy
    Eindhoven University of Technology, Netherlands.
    Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education2023Ingår i: EduCHI '23: Proceedings of the 5th Annual Symposium on HCI Education, New York, NY, USA: Association for Computing Machinery (ACM), 2023, s. 55-58Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper, we discuss challenges emerging in connection to teaching for and with more-than-human values and stakeholder perspectives in human-computer interaction (HCI) curriculum. Recently, we have experienced a rise in interest in more-than-human perspectives in various HCI venues. However, there is still a lack of published work on how to teach such perspectives, as well as practical educational resources for supporting the more-than-human HCI in education.

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  • 2.
    Eriksson, Eva
    et al.
    Aarhus University, Denmark.
    Hansen, Anne-Marie
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Nilsson, Elisabet M.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Envisioning Future Scenarios: Teaching and Assessing Values-based Design Approaches2021Ingår i: IxD&A: Interaction Design and Architecture(s), ISSN 1826-9745, E-ISSN 2283-2998, nr 51, s. 132-151Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This article addresses the need for teaching materials and systematized methods for teaching and assessing values-based design approaches. We do so by suggesting the teaching activity Envisioning future scenarios,which is based on utopian and dystopian scenarios in line with values-based design approaches such as speculative and critical design and related to design fiction practices. The teaching activity is presented with learning outcomes, instructions for how to implement it, corresponding assessment activities and criteria, and illustrated by a teaching case description. The article ends with a discussion on how the learning outcomes, the teaching activity, and the assessment are brought together in line with the principles of constructive alignment. Through this, we argue that the shortcoming of teaching materials and systematized methods for teaching and assessing values-based design approaches, such as speculative and critical design, can be addressed by aligning intended learning outcomes with teaching and assessment activities, and by applying a general structural framework such as e.g. the SOLO taxonomy, for defining and evaluating learning outcomes. The suggested teaching and assessment activities can be applied in educational domains as diverse as product and service design, engineering, architecture, media and communication, human-computer interaction, socio-technical studies and other creative fields.

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  • 3.
    Eriksson, Eva
    et al.
    Aarhus Univ, Aarhus, Denmark..
    Kok, Anne Linda
    Eindhoven Univ Technol, Eindhoven, Netherlands..
    Barendregt, Wolmet
    Eindhoven Univ Technol, Eindhoven, Netherlands..
    Jensen, Camilla Gyldendahl
    Aarhus Univ, Aarhus, Denmark..
    Nilsson, Elisabet M.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3). Malmo Univ, Malmo, Sweden..
    Teaching for Values in Interaction Design: A Discussion About Assessment2022Ingår i: IxD&A: Interaction Design and Architecture(s), ISSN 1826-9745, E-ISSN 2283-2998, nr 52, s. 221-233Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    We experience an increased attention in the Human-Computer Interaction (HCI) field towards the social and environmental responsibilities of interaction designers. In line with this increased attention, a need arises to teach students about values in interaction design and consequentially assess their learning. However, there are few academic examples of how to assess whether students know how to deal with values in interaction design or whether they have become responsible interaction designers. In this paper, we aim to start a conversation on assessment of teaching for values in interaction design. We first introduce our own experiences with teaching for values in interaction design, and extend this with an argument for authentic, formative assessment for learning, including active participation of students in the design of learning goals and assessment activities.

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  • 4.
    Hansen, Anne-Marie
    et al.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Nilsson, Elisabet M.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Eva, Eriksson
    Århus University, Denmark.
    Yoo, Daisy
    Eindhoven University of Technology, NL.
    Nørgård Tøft, Rikke
    Århus University, Denmark.
    Teaching for more-than-human perspectives in technology design – towards a pedagogical framework2022Ingår i: Design for Adaptation Cumulus Conference Proceedings Detroit 2022, Detroit, Michigan, USA: Cumulus Assosiation , 2022Konferensbidrag (Refereegranskat)
    Abstract [en]

    This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the [ref anonymised for blind review] project [ref anonymised] and the resulting [ref anonymised] OER (Open Educational Resource). The continuation of the project focuses on developing teaching activities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet (biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design education are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and what methods are needed to solve problems related to environmental and social sustainability by also addressing planetary perspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for including and listening to more-than-human perspectives are presented. By building on the experiences gained from the [ref anonymised] project, we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.

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  • 5.
    Nilsson, Elisabet M.
    et al.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Barendregt, Wolmet
    Eriksson, Eva
    Hansen, Anne-Marie
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Toft Nørgård, Rikke
    Yoo, Daisy
    The Values Clustering Teaching Activity: A Case Study on Two Teachers’ Appropriations of Open Educational Resources for Teaching Values in Design2020Ingår i: Proceedings of the 11th Nordic Conference on Human-Computer Interaction : Shaping Experiences, Shaping Society, Association for Computing Machinery (ACM), 2020Konferensbidrag (Refereegranskat)
    Abstract [en]

    Currently, we see an increased focus on the social and environ-mental responsibilities of designers when designing technologies.There are however few academic examples describing how to teachstudents to become responsible designers and engineers who areattentive to values in design. We are therefore developing teach-ing activities as open educational resources for teaching valuesin design to students in different kinds of engineering and designcourses and programs. The activities address values in differentphases of the design process. This case study article reports on theappropriation of a teaching activity by two university teachers. Theaim is to provide the reader with an insight into how a teachingactivity that we have developed can be appropriated in differenteducational settings, what the teachers’ perceived effectiveness ofthis activity is, and what kind of adaptations individual teachersmay need to make to fit them into their particular course.

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  • 6.
    Yoo, Daisy
    et al.
    Eindhoven University of Technology, The Netherlands.
    Bekker, Tilde
    Eindhoven University of Technology, The Netherlands.
    Dalsgaard, Peter
    Aarhus University, Denmark.
    Eriksson, Eva
    Aaarhus University, Denmark.
    Fougt Skov, Simon
    Aarhus University, Denmark.
    Frauenberger, Christopher
    University of Salzburg, Austria.
    Friedman, Batya
    University of Washington, USA.
    Hansen, Anne-Marie
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Giaccardi, Elisa
    Delft University of Technology, The Netherlands.
    Light, Ann
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Collaborative Future Making (CFM). Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3). University of Sussex.
    Nilsson, Elisabet M.
    Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
    Wakkary, Ron
    Simon Fraser University, Canada; Eindhoven University of Technology, The Netherlands.
    Wiberg, Mikael
    Umeå University; Chalmers University of Technology.
    More-Than-Human Perspectives and Values in Human-Computer Interaction2023Ingår i: CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems / [ed] Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters, ACM Digital Library, New York, NY, USA: Association for Computing Machinery (ACM), 2023, s. 1-3, artikel-id 516Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths.

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1 - 6 av 6
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