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A biofeedback game for training arousal regulation during a stressful task: The space investor
Blekinge Institute of Technology, Sweden.
Blekinge Institute of Technology, Sweden.
Malmö högskola, Faculty of Technology and Society (TS).ORCID iD: 0000-0003-2456-9915
Blekinge Institute of Technology, Sweden.
2013 (English)In: Human-Computer Interaction: Towards Intelligent and Implicit Interaction: 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part V / [ed] Masaaki Kurosu, Springer Nature , 2013, no PART 5, p. 403-410Conference paper, Published paper (Refereed)
Abstract [en]

Emotion regulation is a topic that has considerable impact in our everyday lives, among others emotional biases that affect our decision making. A serious game that was built in order to be able to train emotion regulation is presented and evaluated here. The evaluation consisted of a usability testing and then an experiment that targeted the difficulty of the game. The results suggested adequate usability and a difficulty that requires the player to engage in managing their emotion in order to have a winning strategy. © 2013 Springer-Verlag.

Place, publisher, year, edition, pages
Springer Nature , 2013. no PART 5, p. 403-410
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 8008
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:mau:diva-75521DOI: 10.1007/978-3-642-39342-6_44Scopus ID: 2-s2.0-84880686624ISBN: 978-3-642-39341-9 (print)ISBN: 978-3-642-39342-6 (electronic)OAI: oai:DiVA.org:mau-75521DiVA, id: diva2:1953156
Conference
15th International Conference on Human-Computer Interaction, HCI International 2013, 21-26 Jul 2013, United States of America
Available from: 2025-04-17 Created: 2025-04-17 Last updated: 2025-04-24Bibliographically approved

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Eriksson, Jeanette

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • de-DE
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  • en-US
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  • nn-NB
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Output format
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  • asciidoc
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