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Delivery number 4.2: Report on Final STEM Learning Kit with Integrated Learning Analytics for Trials
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3). Arduino SA.ORCID iD: 0000-0002-9894-1209
2014 (English)Report (Other academic)
Abstract [en]

This deliverable is an overall status report on the technical development and kit design made within the PELARS project prior to launching a series of trials with students within three different learning scenarios.

The document presents a series of tools: hardware, software and crafting materials that will both enable the students perform a series of tasks, but also get real time feedback about the state of their projects. The feedback will also be sent to the teachers to inform them about potential issues faced by the students, allowing them take actions there where it is most needed.

The tools here presented have been developed for the project based on the research made mainly as part of workpackages WP2 and WP4, but also on the technical descriptions of WP5.

When it comes to the technical development, it advanced faster than anticipated, thanks to a relocation of human resources, what allowed the project to be presented at Ars Electronica in September 2015 and fulfill some of the partners’ plans for trials with students to start in late October 2015. At the time of writing 4 different series of boards have been produced adding up to more than 700 circuits of 13 different types that will be put in the hands of students during the different trials.

The electronic development platform is now called TALKOO kits (formerly known as PELARS kits) that together with the PELARS crafting materials and the PELARS visualization tool will be at the core of the trials to be performed with groups of university students in interaction design and engineering, as well as high school students in different countries. PELARS has an extensive trial plan that is described in WP7’s deliverables and that builds on the results of this deliverable D4.2.

Place, publisher, year, edition, pages
Social&Smart , 2014.
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:mau:diva-66385OAI: oai:DiVA.org:mau-66385DiVA, id: diva2:1845623
Projects
PELARS: Practice-based Experiential Learning Analytics Research And SupportAvailable from: 2024-03-19 Created: 2024-03-19 Last updated: 2024-03-19Bibliographically approved
In thesis
1. Platform Design: Creating Meaningful Toolboxes When People Meet
Open this publication in new window or tab >>Platform Design: Creating Meaningful Toolboxes When People Meet
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. Utilizing two strongly interwoven timelines in education and research (both in academia and industry), the thesis shifts the centre of balance in actor–networks by iteratively recalibrating from a techno-deterministic analysis towards a community-driven one. The theoretical background in the fields of cybernetics, critical theory, design, and the sociology of technology frames the empirical work, which consists of academic publications, design reports, and the publicly available documentation of realized projects. In the space between theory and praxis, a methodological toolbox is developed, a posteriori revisiting experiences gathered over a decade Drawing on a series of functional concepts, the thesis proposes an alternative co-design framework, termed inclusive multiple prototyping. Meant to augment new sensibilities that are pertinent to the design process of platforms, this framework addresses the inherent complexity of actor–networks and human–machine communities. In practical terms, the thesis describes a series of projects, some of which can be considered platforms, while others would be better categorized as tools, toolboxes, kits, or infrastructure. These include co-creating the Arduino community, repurposing kitchen appliances for connection to the cloud, designing a modular prototyping platform involving programming and electronics, deploying an indoor location system, creating educational kits for upper secondary school teachers, and inventing new haptic interactive interfaces. Some of the projects required the long-term involvement of the researcher in intimate communities of practice; others were temporal interventions, yet reached thousands of users. Practice-based and transdisciplinary, the thesis contributes to the field of interaction design by bringing in elements of a sociotechnical discourse, while problematizing notions such as democracy and governance, openness of tools and outcomes, modularity, generalizability, and transferability—the three latter terms further fuelling the research questions. The research shows that these are properties that enable the creation of platforms, although the question remains whether there is such a thing as a standardized platform. While this thesis touches upon the potentials of state-of-the-art platform technology, it also points to the fact that there is work to be done, socially, ethically, and politically, when considering the augmentation of platforms for everyday use as pervasive and artificial intelligence agents.

Place, publisher, year, edition, pages
Malmö University, Faculty of Culture and Society, 2018. p. 309
Series
Dissertation Series in New Media, Public Spheres, and Forms of Expression
Keywords
Platform Design, Interaction Design
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:mau:diva-7425 (URN)10.24834/2043/26130 (DOI)26130 (Local ID)9789171049421 (ISBN)9789171049438 (ISBN)26130 (Archive number)26130 (OAI)
Public defence
2018-10-18, Gäddan Hörsal G8:125, Citadellsvägen 7, Malmö, 13:00 (English)
Opponent
Available from: 2020-02-28 Created: 2020-02-28 Last updated: 2025-02-25Bibliographically approved

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Cuartielles, David

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