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Delivery number D2.2: Report on Thinking Appliance Manual
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3). Arduino SA.ORCID iD: 0000-0002-9894-1209
2014 (English)Report (Other academic)
Abstract [en]

This document summarizes the way how the SandS hardware ecosystem can be deployed inside an appliance and programmed to connect to the internet and, by extension, to the SandS infrastructure.

This deliverable builds on top of D2.1 that was dedicated to describing the SandS hardware. In this case, we focus in the ways the different elements can be configured and reprogrammed. It also describes the tools created specifically for the project in order to reprogram the appliances.

Together with this deliverable, we provide a series of documents that look in more detail into the different parts of the system. The following documents are referred to throughout the deliverable:

  • D2-2_Getting-Starter-Guide_SandS_motherboard.pdf: explains how to configure the drivers and how to upload Arduino code to the SandS motherboard
  • D2-2_Getting-Started-Guide_SandS_I2C_configuration_tool.pdf: explains how to connect a series of modules to a SandS motherboard and configure them from a command line interface
  • D2-2_Getting-Started-Guide_SandS_cross_compiler.pdf: explains how to create an SDK to compile code that can be uploaded to the Linux part of the SandS motherboard
  • D2-2_Built_In_Oven_Remote_Extension_Protocol.pdf: specifies the communication over serial port towards Gorenje's HomeChef oven. This serves as an example of how to get the SandS motherboard to talk to devices that offer a serial port connection
Place, publisher, year, edition, pages
2014.
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:mau:diva-66384OAI: oai:DiVA.org:mau-66384DiVA, id: diva2:1845620
Projects
Social & Smart: Social housekeeping through intercommunicating appliances and shared recipes merged in a pervasive web-services infrastructureAvailable from: 2024-03-19 Created: 2024-03-19 Last updated: 2024-03-19Bibliographically approved
In thesis
1. Platform Design: Creating Meaningful Toolboxes When People Meet
Open this publication in new window or tab >>Platform Design: Creating Meaningful Toolboxes When People Meet
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. Utilizing two strongly interwoven timelines in education and research (both in academia and industry), the thesis shifts the centre of balance in actor–networks by iteratively recalibrating from a techno-deterministic analysis towards a community-driven one. The theoretical background in the fields of cybernetics, critical theory, design, and the sociology of technology frames the empirical work, which consists of academic publications, design reports, and the publicly available documentation of realized projects. In the space between theory and praxis, a methodological toolbox is developed, a posteriori revisiting experiences gathered over a decade Drawing on a series of functional concepts, the thesis proposes an alternative co-design framework, termed inclusive multiple prototyping. Meant to augment new sensibilities that are pertinent to the design process of platforms, this framework addresses the inherent complexity of actor–networks and human–machine communities. In practical terms, the thesis describes a series of projects, some of which can be considered platforms, while others would be better categorized as tools, toolboxes, kits, or infrastructure. These include co-creating the Arduino community, repurposing kitchen appliances for connection to the cloud, designing a modular prototyping platform involving programming and electronics, deploying an indoor location system, creating educational kits for upper secondary school teachers, and inventing new haptic interactive interfaces. Some of the projects required the long-term involvement of the researcher in intimate communities of practice; others were temporal interventions, yet reached thousands of users. Practice-based and transdisciplinary, the thesis contributes to the field of interaction design by bringing in elements of a sociotechnical discourse, while problematizing notions such as democracy and governance, openness of tools and outcomes, modularity, generalizability, and transferability—the three latter terms further fuelling the research questions. The research shows that these are properties that enable the creation of platforms, although the question remains whether there is such a thing as a standardized platform. While this thesis touches upon the potentials of state-of-the-art platform technology, it also points to the fact that there is work to be done, socially, ethically, and politically, when considering the augmentation of platforms for everyday use as pervasive and artificial intelligence agents.

Place, publisher, year, edition, pages
Malmö University, Faculty of Culture and Society, 2018. p. 309
Series
Dissertation Series in New Media, Public Spheres, and Forms of Expression
Keywords
Platform Design, Interaction Design
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:mau:diva-7425 (URN)10.24834/2043/26130 (DOI)26130 (Local ID)9789171049421 (ISBN)9789171049438 (ISBN)26130 (Archive number)26130 (OAI)
Public defence
2018-10-18, Gäddan Hörsal G8:125, Citadellsvägen 7, Malmö, 13:00 (English)
Opponent
Available from: 2020-02-28 Created: 2020-02-28 Last updated: 2024-03-19Bibliographically approved

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