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Delivery number D2.1: Datasheets for SandS Motherboard and Modules
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3). Arduino SA.ORCID iD: 0000-0002-9894-1209
Arduino SA.
2013 (English)Report (Other academic)
Abstract [en]

The scope of deliverable 2.1 is to create a series of datasheets for the different hardware designs created for the SandS project members to prototype connected appliances. These designs are part of the work made by Arduino during Workpackage 2 and set the ground for the different partners to understand how the different electronic blocks can be used as part of SandS work.

This deliverable will be complemented by D2.2, which will focus more on the software that can be created to control different types of appliances, as well as in a series of practical documents to help the partners getting started in using the modules described in D2.1.

This deliverable is a compendium of:

  1. different datasheets for each one of the modules created
  2. a datasheet for the SandS motherboad
  3. a document describing the communication protocol between the modules
  4. a folder with the firmware created for all the modules
Place, publisher, year, edition, pages
2013.
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:mau:diva-66383OAI: oai:DiVA.org:mau-66383DiVA, id: diva2:1845618
Available from: 2024-03-19 Created: 2024-03-19 Last updated: 2024-03-19Bibliographically approved
In thesis
1. Platform Design: Creating Meaningful Toolboxes When People Meet
Open this publication in new window or tab >>Platform Design: Creating Meaningful Toolboxes When People Meet
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. Utilizing two strongly interwoven timelines in education and research (both in academia and industry), the thesis shifts the centre of balance in actor–networks by iteratively recalibrating from a techno-deterministic analysis towards a community-driven one. The theoretical background in the fields of cybernetics, critical theory, design, and the sociology of technology frames the empirical work, which consists of academic publications, design reports, and the publicly available documentation of realized projects. In the space between theory and praxis, a methodological toolbox is developed, a posteriori revisiting experiences gathered over a decade Drawing on a series of functional concepts, the thesis proposes an alternative co-design framework, termed inclusive multiple prototyping. Meant to augment new sensibilities that are pertinent to the design process of platforms, this framework addresses the inherent complexity of actor–networks and human–machine communities. In practical terms, the thesis describes a series of projects, some of which can be considered platforms, while others would be better categorized as tools, toolboxes, kits, or infrastructure. These include co-creating the Arduino community, repurposing kitchen appliances for connection to the cloud, designing a modular prototyping platform involving programming and electronics, deploying an indoor location system, creating educational kits for upper secondary school teachers, and inventing new haptic interactive interfaces. Some of the projects required the long-term involvement of the researcher in intimate communities of practice; others were temporal interventions, yet reached thousands of users. Practice-based and transdisciplinary, the thesis contributes to the field of interaction design by bringing in elements of a sociotechnical discourse, while problematizing notions such as democracy and governance, openness of tools and outcomes, modularity, generalizability, and transferability—the three latter terms further fuelling the research questions. The research shows that these are properties that enable the creation of platforms, although the question remains whether there is such a thing as a standardized platform. While this thesis touches upon the potentials of state-of-the-art platform technology, it also points to the fact that there is work to be done, socially, ethically, and politically, when considering the augmentation of platforms for everyday use as pervasive and artificial intelligence agents.

Place, publisher, year, edition, pages
Malmö University, Faculty of Culture and Society, 2018. p. 309
Series
Dissertation Series in New Media, Public Spheres, and Forms of Expression
Keywords
Platform Design, Interaction Design
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:mau:diva-7425 (URN)10.24834/2043/26130 (DOI)26130 (Local ID)9789171049421 (ISBN)9789171049438 (ISBN)26130 (Archive number)26130 (OAI)
Public defence
2018-10-18, Gäddan Hörsal G8:125, Citadellsvägen 7, Malmö, 13:00 (English)
Opponent
Available from: 2020-02-28 Created: 2020-02-28 Last updated: 2025-02-25Bibliographically approved

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Cuartielles, David

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