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Design Lab: re-thinking what and how to design
Danmark.
Högskolan Kristianstad, Avdelningen för Design och datavetenskap.
Malmö högskola, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
2005 (English)In: Design spaces / [ed] Binder, Thomas and Hellström, Maria, Helsingfors: Edita Publishing Oy , 2005, p. 34-43Chapter in book (Other academic)
Abstract [en]

Over the last decades there has been a dramatic change in the design agenda within the field of IT design. With the increase of mobile and wireless devices and the massive expansion of Internet availability the classic object of design - is about to vanish. Even if we conceive the setting where information technology is used as a 'system', this system can hardly be seen as the outcome of a system design process. Arguably, IT design is today guided by new design agendas. Ubiquitous computing and from the user side information ecologies seem to be more appropriate labels for the emerging technology. The objects of design has correspondingly been changing from systems to devices, tools or information appliances. This radical opening of the question of what to design has led to an apparent confusion on how to design. Just as the field of information systems is about to mature with a broad and widely accepted repertoire of design approaches and methods, ranging from workflow analysis to user involvement, this battery of approaches is loosing ground in favor of more techno-centric explorations, such as Tangible Computing. In our view there seem to be a growing divide between mainly North American contributions to IT design emphasizing new information technology concepts such as ubiquitous computing, tangible interaction and augmented reality, and mainly European contributions emphasizing the role of particular information technology applications in the light of in-depth studies of the potential contexts of use.

Place, publisher, year, edition, pages
Helsingfors: Edita Publishing Oy , 2005. p. 34-43
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:mau:diva-66222OAI: oai:DiVA.org:mau-66222DiVA, id: diva2:1842861
Available from: 2013-12-19 Created: 2024-03-06 Last updated: 2025-02-18Bibliographically approved
In thesis
1. Participatory inquiry: Collaborative Design
Open this publication in new window or tab >>Participatory inquiry: Collaborative Design
2005 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation focuses on design sessions in which users and stakeholders participate. It demonstrates how material from field studies can be used in exploratory design sessions. The emphasis is on the staging and realization of experiments with ‘possible futures’.Using a design perspective I have worked with how field studies can contribute to design processes in which many parties collaborate. With a starting point in collaborative ‘sketching’ and creation of scenarios I have striven to create a meaningful way for design teams to adopt a practice perspective. The dissertation shows that there need not be any opposition between exploring ‘what is’ and envisioning ‘what can be’.The increase of computer technology in everyday life and the development making information technology become an integrated part of more and more everyday products has given rise to a need to find new ways of working in the process of designing. If it was ever possible to work in an isolated way on either digital or physical technology, this is no longer the case since development requires collaboration over these borders. In the same way, IT plays an increasing significant role in people’s everyday lives. User focus and user involvement have become commonplace. This calls for new ways of organizing the design process. The present dissertation meets this problem. I have participated in four projects in which exploring users everyday practices has become a meaningfuldesign activity and a foundation for collaboration.The purpose of this dissertation is to shed light on the possibilities and the advantages offered by working design oriented with material from field studies. Furthermore, it strives to show how design sessions can be organized and carried out on a practical level and exemplifies with concrete projects. Special emphasis is given to the creation of and the inquiry into design material and the development and use of design games.

Place, publisher, year, edition, pages
Blekinge Institute of Technology, 2005. p. 249
Series
Blekinge Institute of Technology Dissertation Series, ISSN 1650-2159 ; 1
Keywords
Design informed by ethnography, Work practice based design, Participatory inquiry, Collaborative design, Design games, Interaction Design, Human Computer Interaction, Participatory Design
National Category
Media and Communications
Identifiers
urn:nbn:se:mau:diva-7430 (URN)1186 (Local ID)91-7295-054-4 (ISBN)1186 (Archive number)1186 (OAI)
Note

Paper I, III, IV and V in dissertation as manuscripts.

Available from: 2020-02-28 Created: 2020-02-28 Last updated: 2025-02-07Bibliographically approved

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Johansson, Martin

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