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Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).ORCID iD: 0000-0002-7738-1601
2023 (English)In: 2023 IEEE Conference on Games (CoG), IEEE, 2023Conference paper, Published paper (Refereed)
Abstract [en]

Elements of randomness are a very common factor in modern digital games, from simple rolls of a die to complex AI systems. These elements have an impact on how the player experiences a game. We believe that exploring the field of luck analysis can benefit designers through a developed understanding of how such elements affect players. In this study, we explore how elements of randomness affect players in the roguelike deckbuilding game, Slay the Spire using data clustering. Three player skill groups were identified with the use of clustering: Winners, Low skill losers and High skill losers. Our results indicate that people who succeeded in beating the game, had an increased amount of randomness in the form of cards by a factor of 1.82. Showing that more skilled players do not shy away from randomness but instead embrace it more than lower skilled players.

Place, publisher, year, edition, pages
IEEE, 2023.
Series
IEEE Conference on Computational Intelligence and Games, ISSN 2325-4270, E-ISSN 2325-4289
Keywords [en]
Game analysis, Game design, Elements of Randomness, Correlation, Input variables, Clustering algorithms, Games, Data mining, Artificial intelligence, Faces
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:mau:diva-64677DOI: 10.1109/CoG57401.2023.10333231Scopus ID: 2-s2.0-85180547354ISBN: 979-8-3503-2277-4 (electronic)ISBN: 979-8-3503-2278-1 (print)OAI: oai:DiVA.org:mau-64677DiVA, id: diva2:1821954
Conference
IEEE Conference on Games (CoG), Boston, USA, 21-24 Aug 2023
Available from: 2023-12-21 Created: 2023-12-21 Last updated: 2024-02-05Bibliographically approved

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Alvarez, Alberto

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