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Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).ORCID iD: 0000-0003-3573-2917
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT). Malmö University, Internet of Things and People (IOTAP).ORCID iD: 0000-0001-6925-0444
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).ORCID iD: 0000-0003-3924-7484
Autonomous Operations and Services, Husqvarna AB, Sweden.ORCID iD: 0000-0001-7446-5896
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2022 (English)In: CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, ACM Digital Library, 2022, p. -9Conference paper, Published paper (Refereed)
Abstract [en]

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user’s situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans’ situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.  

 

Place, publisher, year, edition, pages
ACM Digital Library, 2022. p. -9
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:mau:diva-56501DOI: 10.1145/3505270.3558322ISBN: 978-1-4503-9211-2 (electronic)OAI: oai:DiVA.org:mau-56501DiVA, id: diva2:1717181
Conference
CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play, Bremen Germany, November 2 - 5, 2022
Available from: 2022-12-07 Created: 2022-12-07 Last updated: 2023-04-05Bibliographically approved

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Kadish, DavidSarkheyli-Hägele, ArezooFont, Jose

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Kadish, DavidSarkheyli-Hägele, ArezooFont, JoseHägele, GeorgNiehorster, Diederick C.Pederson, Thomas
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Department of Computer Science and Media Technology (DVMT)Internet of Things and People (IOTAP)
Human Computer Interaction

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