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Students’ confrontation of computational problems: An exploration in gamification and programming concepts
Malmö University, Faculty of Technology and Society (TS).
Malmö University, Faculty of Technology and Society (TS).
2021 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Studenters bemötande av datalogiska problem : Ett utforskande av spelifiering och programmeringskoncept (Swedish)
Abstract [en]

Computational thinking is a problem-solving skill and is considered to be an important part of today’s digital literacy. As it is an evolving research field and an emerging subject within the K-12 educational systems there’s a need to develop methods and environments for teaching and assessing computational thinking as well as establishing a cohesive view of its definition. A concern with computational thinking is it's neigh synonymity with programming and computer science in a classroom environment as they share several concepts and because programming is an effective way to teach it. 

Acknowledging this need for this separation as well as the need for developing educational environments this study explored the aspects of problem-solving and perception of computational problems in different environment. 

This was explored through a quantitative study on late-stage K-12 students and how perceived and performed in different types of problem posing environments. These environments included the challenge of using programming concepts through gamification as a way of exploring methods of teaching and assessing computational thinking in a metaphorical and real-life simulated situation. 

It wound up measuring the effects that different problems had on the confidence and expertise of computational thinking capabilities within this exploratory experiment. The findings suggest an indication that too much given context can confuse students and that alleviating mental workload is crucial when presenting computational thinking problems if the correct solution should be reached. 

Place, publisher, year, edition, pages
2021. , p. 51
Keywords [en]
Computational Thinking, Gamification, Programming Concepts, Problem Solving, Pedagogy, Learning Environments
National Category
Media Studies Didactics Learning
Identifiers
URN: urn:nbn:se:mau:diva-46235OAI: oai:DiVA.org:mau-46235DiVA, id: diva2:1601863
Educational program
TS Medieproduktion och processdesign
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Available from: 2021-10-11 Created: 2021-10-11 Last updated: 2021-10-11Bibliographically approved

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fulltext(5474 kB)440 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf