Digital gaming outcomes for language learning
2019 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This synthesis dives into the world of digital games, how games can benefit language development and be used as an alternative way of teaching young second language learners through digital games. How does digital games benefit second language learners? This synthesis is based on digital gaming and the different language theories that connect to what gaming is, how it can be used in classrooms and how it can benefit young second language learners. With different features in digital gaming and learning theories discussed in this synthesis it will discover positive and negative effects with using digital games as a learning tool. Although, gaming is still relatively new to the world, more studies are focusing on digital gaming as a sole purpose to incorporate it into the classroom.
Place, publisher, year, edition, pages
Malmö universitet/Lärande och samhälle , 2019. , p. 27
Keywords [en]
language learning, SLA, Extramural English, Motivation, written language, spoken language, CLT, TBLL
National Category
Social Sciences
Identifiers
URN: urn:nbn:se:mau:diva-35295Local ID: 28068OAI: oai:DiVA.org:mau-35295DiVA, id: diva2:1497348
Educational program
LS Degree of Master of Arts in Primary Education
Supervisors
Examiners
2020-11-052020-11-05Bibliographically approved