MMORPG as a learning tool
2019 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE credits
Student thesis
Abstract [en]
The purpose of this research synthesis is to find out whether MMORPG can increase the motivation to learn a second language. This will be conducted by collecting information from former studies made on the subject, as well as research made on how motivation affects the will to learn. Further, it will also go deeper into how MMORPG games can be used in an ESL classroom. The method we have used is different studies conducted on both young ESL learners, middle school learners as well as some university ESL students. The results show exclusively that MMORPGs can enhance student motivation to learn a second language, and that there was not a big difference in motivation when it comes to age differences. We also found that the reason for the increase in motivation was that learners did not feel as observed while negotiating for meaning as they usually did in a “normal” classroom environment.
Furthermore, we found that despite the benefits of MMORPG, it is not integrated very often in the everyday ESL classroom. Based on the findings we conclude that MMORPG games does enhance the motivation for ESL learners, it helps them deal with stressful situations better than in a classroom environment, and therefore we find that these types of games should be integrated into the ESL classroom in a much broader sense than it is today.
Place, publisher, year, edition, pages
Malmö universitet/Lärande och samhälle , 2019. , p. 29
Keywords [en]
Motivation, ESL, EFL, SLA, Digital Gaming, MMORPG, Education
National Category
Humanities and the Arts
Identifiers
URN: urn:nbn:se:mau:diva-28729Local ID: 27549OAI: oai:DiVA.org:mau-28729DiVA, id: diva2:1490390
Educational program
LS Master of Arts in Secondary Education
Supervisors
Examiners
2020-11-032020-11-03Bibliographically approved