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The UX of Interactive Machine Learning
Malmö University, Internet of Things and People (IOTAP). Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).ORCID iD: 0000-0003-1852-3937
Malmö University, Internet of Things and People (IOTAP). Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).ORCID iD: 0000-0002-9471-8405
Pennsylvania State University.
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT). Malmö University, Internet of Things and People (IOTAP).ORCID iD: 0000-0001-5676-1931
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2020 (English)In: NordiCHI 2020, 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, New York, USA: Association for Computing Machinery (ACM), 2020, article id Article No.: 138Conference paper, Published paper (Refereed)
Abstract [en]

Machine Learning (ML) has been a prominent area of research within Artificial Intelligence (AI). ML uses mathematical models to recognize patterns in large and complex data sets to aid decision making in different application areas, such as image and speech recognition, consumer recommendations, fraud detection and more. ML systems typically go through a training period in which the system encounters and learns about the data; further, this training often requires some degree of human intervention. Interactive machine learning (IML) refers to ML applications that depend on continuous user interaction. From an HCI perspective, how humans interact with and experience ML models in training is the main focus of this workshop proposal. In this workshop we focus on the user experience (UX) of Interactive Machine Learning, a topic with implications not only for usability but also for the long-term success of the IML systems themselves.

Place, publisher, year, edition, pages
New York, USA: Association for Computing Machinery (ACM), 2020. article id Article No.: 138
Keywords [en]
UX, User Experience, Machine Learning, Artificial Intelligence, Interaction Design
National Category
Computer Systems Design
Research subject
Interaktionsdesign
Identifiers
URN: urn:nbn:se:mau:diva-24079DOI: 10.1145/3419249.3421236Scopus ID: 2-s2.0-85123040796OAI: oai:DiVA.org:mau-24079DiVA, id: diva2:1485021
Conference
NordiCHI 2020, 11th Nordic Conference on Human-Computer Interaction
Funder
Knowledge FoundationAvailable from: 2020-10-31 Created: 2020-10-31 Last updated: 2024-02-05Bibliographically approved

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Publisher's full textScopushttps://dl.acm.org/doi/abs/10.1145/3419249.3421236

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Ghajargar, MalihehPersson, Jan A.Holmberg, LarsTegen, Agnes

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Ghajargar, MalihehPersson, Jan A.Holmberg, LarsTegen, Agnes
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Internet of Things and People (IOTAP)School of Arts and Communication (K3)Department of Computer Science and Media Technology (DVMT)
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