This paper describes the development process of an Interactive Fiction game focused on the theme of language. The paper includes a brief description of the history of the genre and its definitions, a discussion about its multiple variations and attributes, and an overview of some examples that handled similar subjects. Then it considers some of the unique properties of the written language and examines language as both a shared and subjective relationship with reality . This is followed by a description of tools and methods adopted in the design process and how the development went — from initial research to the final concept. The results is then described, followed by the user test results and a critical evaluation. At the end, some concluding remarks are included together with possible future developments.