När jag blir stor måste jag kunna matematik! − ett datorspel som stöd för lärande
2006 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This report is a product of our examination work on Bachelor level in Interaction Design. Our aim is to develop a prototype of a learning game in mathematics for target group grade 4-6. The game will explain why mathematics is important and connect the subject to reality by giving the student tasks which they can relate to. In this report we present a theoretical basis by giving a background and context description of the problems in school today regarding learning and motivation in mathematics, children and computers and school and computers from a gender perspective. We will also describe three different areas in Interaction Design: Learner-Centered Design, Computer Supported Collaborative Learning and Motivation in Creative Digital World. We present a game concept based on theoretical findings, field studies and usability tests. The design process will be described and motivated and the result will be evaluated as well as discussed.
Place, publisher, year, edition, pages
Malmö högskola/Konst, kultur, kommunikation, K3 , 2006.
Keywords [sv]
Interaction Design, Motivation in Creative Digital World (MCDW), children, motivation, challenge, competition, teamwork, math, learning game, Learner-Centered Design (LCD), Computer Supported Collaborative Learning (CSCL)
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-23540Local ID: 3136OAI: oai:DiVA.org:mau-23540DiVA, id: diva2:1483505
Educational program
KS K3 Interaction Design (bachelor)
2020-10-272020-10-272022-06-27Bibliographically approved