Malmö University Publications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Game probes: design space exploration in the area of multilingual family communication
Malmö högskola, Faculty of Culture and Society (KS).
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The focus of this thesis project is exploration of the design space of the area of multilingual family communication. The project elaborates and adds to the concepts of design space and design openings and applies these concepts to the research area. In a common design process the focus at design space predominates at the early stage of design development, when problems and solutions are not found yet and the goal is to create a handful of design openings. Those design openings are leading the designer in different directions of the development of the design proposals. Some design openings and proposals are introduced in this project as illustrations of the design space exploration. The idea of game probes is discovered in this work as a tool of design space exploration. Multilingual children have been attracting my attention as an interaction designer during the last few years. Playful interaction is one of the basic communication channels between a parent and a child of the pre-school and early school age. Artefacts are powerful elements of design research, moreover tangible, visual and embodied experiences enable creativity, exploration and re-thinking of given ideas. All these key concepts are widely discovered through such methods as cultural and technology probes and critical design. The notion of game probes was established in this project through finding connections between its goals and practices of probing methods, playful activities and critical game design.

Place, publisher, year, edition, pages
Malmö högskola/Kultur och samhälle , 2014. , p. 49
Keywords [en]
multilingualism, children, game probes, design research, design methodology, games
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-23004Local ID: 17419OAI: oai:DiVA.org:mau-23004DiVA, id: diva2:1482940
Educational program
KS K3 Interaction Design (master)
Available from: 2020-10-27 Created: 2020-10-27 Last updated: 2022-06-27Bibliographically approved

Open Access in DiVA

fulltext(1780 kB)236 downloads
File information
File name FULLTEXT01.pdfFile size 1780 kBChecksum SHA-512
3789bf174de78b977e4d3ce70f21356b5090a884e87cccb515eb19045968d3b6fc74ed261c26ee73dc5a6979bf37c08bb1f00f10cefb407ab03fc48a14f803da
Type fulltextMimetype application/pdf

By organisation
Faculty of Culture and Society (KS)
Engineering and Technology

Search outside of DiVA

GoogleGoogle Scholar
Total: 236 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 358 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf