Using smartphones and shared displays to connect and coordinate people in playful contexts
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This paper explores the social aspects of a new kind of mobile games where players interact with each other in a shared physical space as well as in-game. As technology spreads throughout layers of culture and everyday life, and gaming becomes increasingly widespread, we see a future in social digital games through the use of smartphones, because of their prevalence and their technical versatility. This poses new challenges for designers. By using the context of music selection in semi-public to public situations and with the help of prototypes, we explore the problems of making selections and connections in large groups as well as delivering feedback. As a result of this project we arrive at elements such as participation, competition, scalability and the importance of social interactions between participants which can be used when designing systems in similar contexts.
Place, publisher, year, edition, pages
Malmö högskola/Kultur och samhälle , 2013. , p. 64
Keywords [en]
Design, interaction, connection, scalable, coordination, selection, public, event, social game, smartphone, transmedial access, mobile, mimetic interface, collaborative music listening, public spaces, convergence culture, third wave HCI
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-22743Local ID: 15756OAI: oai:DiVA.org:mau-22743DiVA, id: diva2:1482675
Educational program
KS K3 Interaction Design (bachelor)
2020-10-272020-10-272022-06-27Bibliographically approved