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Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games
Malmö University, Faculty of Culture and Society (KS).
2018 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. The goal is to create a game where food and its consumption can not be substituted with any other action, sense, or material. Through design based research and a playcentric design process I playtest three experiments of which include two mods. Following that I create an original puzzle game and its iteration with two groups in efforts to demonstrate the affordances of different food materials in games. Finally, I assess my process and games through game studies principles such as the MDA framework, the criteria of design based research, and finally propose a program in design research called Interactive Eating Design.

Place, publisher, year, edition, pages
Malmö universitet/Kultur och samhälle , 2018. , p. 70
Keywords [en]
Interaction Design, Eating Design, Interactive Eating Design, Programmatic Design, Edible Games, Food, Game Design
National Category
Humanities and the Arts
Identifiers
URN: urn:nbn:se:mau:diva-22541Local ID: 25582OAI: oai:DiVA.org:mau-22541DiVA, id: diva2:1482470
Educational program
KS K3 Interaction Design (master)
Supervisors
Examiners
Available from: 2020-10-27 Created: 2020-10-27Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
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