Comics have been around for centuries and have had different cultural meanings depending on era, genre and country. Toward the end of the 20th century and the start of the 21st century, we experienced the rise of the internet as well as the normalization of home computers and with that, comics also started inhabiting the digital space. The digital space opens up for opportunities of multimedia and new ways of interacting with comics, but most comics maintain the formats of their printed counterparts. The goal of this thesis is to contribute knowledge to both interaction design practice as well as digital comics. This is done by conducting research through design and interaction-driven design and through them, launch an exploration into how different interactions affect the experience of reading. User tests as well as a workshop was conducted in order to help articulate the experience. The conclusions reached were that a more active way of interacting (i.e. scrolling for instance) appeared to be preferable to other more static ways of interacting. The usage of the digital space appeared to in some cases enhance the experience of reading but it was closely connected to the nature of the interactions.