Designing Interactive Learning Environments For Children, The Implications Of Using Storytelling & Play forms Such As Treasure Hunts In Museums
2013 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
There are a many examples of museums trying to create a playful environment for children, using Ubiquitous computing, Virtual Games and Physical Computing. However, are these cultural spaces creating a learning environment, which fosters Play?
The first part of my thesis concentrates on the theoretical groundings of Play, Storytelling and Learning and examples of how technology supports the creation of a tangible interactive environment. I then interpret these findings and look at how they can be incorporated in creating a fun learning experience, incorporating cultural artefacts.
The second half of the thesis shows empirical research in the area and the final design concept. The design process is formulated around a Participatory Design approach, and the final concept derived using a video scenario.
Place, publisher, year, edition, pages
Malmö högskola/Kultur och samhälle , 2013. , p. 96
Keywords [en]
Interactive, Play, Storytelling, Learning, Children, Museums, Treasure Hunt, Design
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-21806Local ID: 15989OAI: oai:DiVA.org:mau-21806DiVA, id: diva2:1481714
Educational program
KS K3 Interaction Design (master)
2020-10-272020-10-272022-06-27Bibliographically approved