This thesis deals with the question of how the physicality of the body and the surroundings of a digital game’s player influence the perceived outcomes of the game experience and how this can be used in the design process. Theoretical research in the fields of game design and embodied interaction has been conducted as part of the design process as Research into Design and identified the lack of consideration of a player’s physicality in the design process as problem space. Using this theoretical opening eventually led to the creation of a tool that supports the consideration of the player’s physical reality in the design process. The proposed tool is designed to take the player’s physicality during the design process into account and was tested in different contexts of designing embodied interaction approaches for games. The outcomes of these tests were further developed as conceptual sketches to elaborate on the applicability of the tool within a design process for a conscious consideration of the player’s physical reality.