Design constraints is the first topic new interaction designers learn about in their studies. These are supposed to be the properties of a design that limits user’s actions. This thesis aims to explore these constraints in depth to understand if there is more to learn about them when placed in a new setting, such as games. This knowledge could then be used to create better player or user experience. To discover this, a detailed study of two escape rooms was conducted and analyzed. The investigation showed that there is more to design constraints than previously mentioned by theorists, especially when context changes, and that design constraints should instead be interaction opportunities. Instead of only seeing constraints as limiting actions, they should become the clues for possible interactions.