This project practise methods used in the interaction design discipline to develop a concept related to the Swedish Guinness World Records Magazine. This project is a challenge to accommodate both the users’ and client’s needs. We focus on interaction and the experience, which is acquired through the use itself, and how to connect it to a theme from a client. The aim of this project is to create a meeting place for children where they can interact with technology. They will be able to have an influence on the material displayed on a digital platform. The digital platform will be situated in a very public space and we have investigated how this will affect its effective use. Questions raised in this paper are: what kind of technology children use and how to attract children with public feedback.