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A Comparison of Interface Approaches for Immersive Pervasive Games
Malmö högskola, Faculty of Technology and Society (TS).
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The aim of this thesis is to compare two different interface approaches for pervasive games with a focus on immersion. We designed and created two small pervasive games and implemented both on two different platforms; smartphone and wearable device. We created four pervasive game prototypes which we tested with a group of fourteen testers. We subsequently conducted interviews using the Repertory Grid Technique. The findings suggest that our testers appreciated wearable devices more than smartphones in the context of immersion, while they identified characteristics they associated with each platform; Smartphones were considered familiar, inconspicuous, casual but not very exciting. Wearables were considered a new experience and fun but also strange and attention-drawing.

Place, publisher, year, edition, pages
Malmö högskola/Teknik och samhälle , 2014. , p. 59
Keywords [en]
pervasive games, ubiquitous games, immersion, wearables, touchscreen, tactile, repertory grid technique
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-20571Local ID: 17772OAI: oai:DiVA.org:mau-20571DiVA, id: diva2:1480448
Educational program
TS Media Software Design, Master's Programme in Computer Science
Available from: 2020-10-27 Created: 2020-10-27 Last updated: 2022-06-27Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf