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Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game
Malmö University, Faculty of Technology and Society (TS).
Malmö University, Faculty of Technology and Society (TS).
2018 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This paper aimed to discover how player satisfaction is affected by context-aware elements based on physical, real-world factors in an action role-playing game. The possibility of utilizing player modelling to counteract the reduction in player empowerment in a game heavily influenced by external factors was also explored. This was accomplished by creating an ARPG heavily integrated with various weather, and daytime, context data obtained from web-based APIs. Followed by conducting qualitative tests with help of eleven participants during a time period of a week. The evaluated results were presented in a manner of relevance for both context-driven applications as a whole, and for further exploration within game developments utilization of state of the art technology.

Place, publisher, year, edition, pages
Malmö universitet/Teknik och samhälle , 2018. , p. 10
Keywords [en]
Procedural content generation, Context awareness, Player modelling, Action role playing game, Mobile game, Application programming interface, Game development, Context-aware games
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-20530Local ID: 25652OAI: oai:DiVA.org:mau-20530DiVA, id: diva2:1480406
Educational program
TS Spelutveckling
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Examiners
Available from: 2020-10-27 Created: 2020-10-27Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf