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Designing a conceptual framework for reusable Alternate Reality Games
Malmö högskola, Faculty of Technology and Society (TS).
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The main drawback of Alternate Reality Gaming, compared to other genres, is that it lacks reusability; typically it cannot be played freely by anyone, anytime, anywhere. However, with the help of modern technology, especially in the mobile devices section, this can be overcome, at least to a certain extent. Therefore, we propose a conceptual framework built upon these challenges raised by other ARGs, a framework meant for game designers and developers that wish to create reusable ARGs, to add reusability to their own ARGs or even turn their digital games into a mixed experience. We designed it by reviewing relevant literature of past ARGs that had a reusable or a digital component, from which we have drawn conclusions and mixed them with our own ideas. Then we tested it iteratively by developing two prototypes and evaluating them through user feedback.

Place, publisher, year, edition, pages
Malmö högskola/Teknik och samhälle , 2014. , p. 50
Keywords [en]
alternate reality game, ARG, augmented reality, AR, conceptual framework
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-20221Local ID: 17837OAI: oai:DiVA.org:mau-20221DiVA, id: diva2:1480093
Educational program
TS Media Software Design, Master's Programme in Computer Science
Available from: 2020-10-27 Created: 2020-10-27 Last updated: 2022-06-27Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf