A Study on Controllability for Automatic Terrain Generators
2017 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
Procedural Content Generators (PCG) typically excel at generating a large amount of content in a short period of time. Whilst this is making PCG very applicable for the game industry, simplistic implementations of PCG lack in Usability whereas complex implementations of PCG lack in Controllability.
The purpose of this study is therefore to deepen our understanding on the correlation between Controllability and Usability in algorithmic generators that utilizes a generic and constructive approach to generate terrain in games.
Furthermore the findings in this study can be used in the field of procedural terrain generators to study deterministic generators that utilize Automatic generation, from a Usability or Controllability perspective.
Place, publisher, year, edition, pages
Malmö högskola/Teknik och samhälle , 2017. , p. 14
Keywords [en]
Procedural Content Generation, PCG, Controllability, Usability, Designability, Expressive Range, QUIM, Quality in Use Integrated Map, GDQA, Graphical Dynamic Quality Assessment, Perlin, Worley, advanced generator, test participant, terrain generator, automatic generation
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-20124Local ID: 23519OAI: oai:DiVA.org:mau-20124DiVA, id: diva2:1479992
Educational program
TS Spelutveckling
2020-10-272020-10-272022-06-27Bibliographically approved