Next to You at Korsvägen
2017 (English)Artistic output (Unrefereed)
Physical description [en]
Site Specific Mixed Reality Walk Charged by an app, available free of charge from AppStore and GooglePlay Length 35 -40 min, depending on choices during the walk
Description [en]
Event: GIBCA Extended - Gothenburg International Biennial for Contemporary Art, Göteborg, Sweden, 2017
Abstract [en]
Next to You at Korsvägen is a site-specific mixed reality walk, made as an interactive and private exploration, charged by an app for smartphones. The individual audience participants hold smartphones in their hands and have headphones on. It is a documentary form of storytelling with branching narratives where the user is taken to different locations at the triangular platform in search for “the new world”. The work remixes the city's visions of Göteborg as a destination with quotes from Vilhelm Moberg's novel series Utvandrarna (The Emigrants), and facts about Korsvägen. Via the smartphone’s screen and the headphones, the user encounters a critical montage of different stories about Korsvägen and related events, told through voice, binaural sound, film, text and 3D-animations, at specific locations at the platform. It is an immersive experience in which the user is the protagonist, yet a walk done with open ears, open eyes and open senses. The app uses augmented (AR) and mixed reality (MR) technologies together with location-aware applications. Artistically these technologies are used to provide multiple layers of the site and unfold the potential transactions between body, imagination, senses and environment . The audience sees and feels one thing in reality, hears/sees another via the smartphone, and creates a third in their own imagination and thought. All information, i.e. sound, narration, videos, and animations, are created and developed on site. They are therefore site specific and interact in a nuanced way with the physical world, the architecture and the situation. Duration: 35- 40 min depending on choices made along the walk. Capacity: 1 person per smartphone. People start with 3-5 minutes intervals. The app: Runs on both iPhones and Androids. Available free of charge at App Store and Google Play. Setting 1: Equipment - smartphone and headphones - is handed out, and the work is experienced during the decided opening hours. Setting 2: People download the app on their own smartphone and use with their own headphones, at any time. Premiere: September 2017 at GIBCA Extended - Gothenburg International Biennial for Contemporary Art.
Place, publisher, year, pages
2017.
Keywords [en]
mixed reality, augmented reality, choreography, AR, public art, embodied interaction, migration
National Category
Humanities and the Arts
Identifiers
URN: urn:nbn:se:mau:diva-8196Local ID: 28047OAI: oai:DiVA.org:mau-8196DiVA, id: diva2:1405184
Note
Credits: Concept, script, direction, and voice: Marika Hedemyr. Creative Technologist: Jacob Michelsen (RISE Interactive Göteborg). Sound: Helena Persson. Film: Maja Kekonius. 3D Animation: Lena Trapp. Project management and public relations: Vanessa Labañino, Jörgen Wade (Possibilitas).Produced by: Marika Hedemyr Projects. Co-production partners and collaborators: Gothenburg Dance and Theatre Festival, RISE Interactive Göteborg, GIBCA Extended, Museum of World Culture, Konstepidemin, EspressoHouse, Possibilitas. The woman: Vici Hofbauer. The child: Miranda. Web-design and graphic elements: Claes Pettersson. Documentation and trailer: Hosea Waore, Maja Kekonius. Graphic design: Milena Karlsson. Voice coach: Ann-Sofie Nurmi. Thanks to: All extras, Lisen Rylander Löve. With support from: Swedish Arts Grants Committee, Region Västra Götaland’s Cultural Affairs committee, Gothenburg City Arts Council, Kulturbryggan, Kultur I Väst.
2020-02-282020-02-282022-06-27Bibliographically approved