Malmö University Publications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Dota 2 Bot Competition
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).ORCID iD: 0000-0003-3924-7484
Department of Cognitive Science, Lund University, Lund, 221 00, Sweden.
2019 (English)In: IEEE Transactions On Games, ISSN 2475-1502, Vol. 11, no 3, p. 285-289Article in journal (Refereed) Published
Abstract [en]

Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a real-time combined action and strategy gameplay. Artificial intelligence (AI) and computational intelligence (CI) in games research competitions offer a wide variety of challenges regarding the study and application of AI techniques to different game genres. These events are widely accepted by the AI/CI community as a sort of AI benchmarking that strongly influences many other research areas in the field. This paper presents and describes in detail the Dota 2 (Defense of the Ancients 2) Bot competition and the Dota 2 AI framework that supports it. This challenge aims to join both the MOBAs and AI/CI game competitions, inviting participants to submit AI controllers for the successful MOBA Dota 2 to play in 1v1 matches, which aims for fostering research on AI techniques for real-time games. The Dota 2 AI framework makes use of the actual Dota 2 game mudding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original F2P game.

Place, publisher, year, edition, pages
IEEE, 2019. Vol. 11, no 3, p. 285-289
Keywords [en]
Artificial intelligence (AI), game competition framework, computational intelligence (CI), multiplayer online battle arena (MOBA)
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-2492DOI: 10.1109/TG.2018.2834566ISI: 000487066000010Scopus ID: 2-s2.0-85089029333Local ID: 30576OAI: oai:DiVA.org:mau-2492DiVA, id: diva2:1399255
Available from: 2020-02-27 Created: 2020-02-27 Last updated: 2024-06-17Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Font, Jose M.

Search in DiVA

By author/editor
Font, Jose M.
By organisation
Department of Computer Science and Media Technology (DVMT)
Engineering and Technology

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 138 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf