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Technology, Movement, and Play Is Hampering and Boosting Interactive Play
University of Twente, Netherlands.ORCID-id: 0000-0002-6592-1199
University of Twente, Netherlands.ORCID-id: 0000-0002-7503-573X
University of Twente, Netherlands.ORCID-id: 0000-0002-1108-7549
University of Twente, Netherlands and HKU University of the Arts, Netherlands.ORCID-id: 0000-0002-9649-0360
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2023 (Engelska)Ingår i: CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery (ACM), 2023, s. 231-234Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper, we highlight how including technology, movement or play can boost a design process but with unbalanced amounts can also hamper the process. We provide a set of examples where we miscalculated the amount of technology, movement, or play that was needed in a design activity in such a way that it became counterproductive and for each example mention possible adaptations. Finally, we highlight three existing approaches that can balance the overabundance of technology, movement, and play in design processes: activity-centered design, somaesthetic design, and perspective-changing movement-based design.  

 

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2023. s. 231-234
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
URN: urn:nbn:se:mau:diva-63785DOI: 10.1145/3573382.3616050Scopus ID: 2-s2.0-85175866378ISBN: 9798400700293 (digital)OAI: oai:DiVA.org:mau-63785DiVA, id: diva2:1813411
Konferens
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023
Tillgänglig från: 2023-11-20 Skapad: 2023-11-20 Senast uppdaterad: 2023-12-27Bibliografiskt granskad

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Font, JoseJohnsson, Mats

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van Delden, RobbyReidsma, DennisPostma, DeesWeijdom, JorisMárquez Segura, ElenaTurmo Vidal, LaiaVega-Cebrián, José ManuelTajadura-Jiménez, AnaWaern, AnnikaPark, SolipHämäläinen, PerttuFont, JoseJohnsson, MatsRasmussen, Lærke SchjødtElbæk, Lars
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Människa-datorinteraktion (interaktionsdesign)

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