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Generating terrain features using software agents
Malmö University, Faculty of Technology and Society (TS).
2023 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. This paper presents a way to generate different terrain features through the control of software agents to help aid the design process. An artifact was developed which enabled the terrain features to be evaluated in combination with each other. While the features themselves performed well in isolation there would be a few issues depending on how these were integrated.

Place, publisher, year, edition, pages
2023. , p. 19
Keywords [en]
PCG, Game development, Procedural Content Generation, Terrain, Agent
Keywords [sv]
Spelutveckling, terräng, agent
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:mau:diva-62688OAI: oai:DiVA.org:mau-62688DiVA, id: diva2:1798405
Educational program
TS Spelutveckling
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Examiners
Available from: 2023-09-19 Created: 2023-09-19 Last updated: 2023-09-19Bibliographically approved

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fulltext(9671 kB)42 downloads
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Sköld, Marcus
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf