Publikationer från Malmö universitet
Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Live-action role-playing and the affordances of social media
Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
Malmö universitet, Fakulteten för kultur och samhälle (KS), Collaborative Future Making (CFM). Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
2023 (engelsk)Inngår i: Culture Unbound: Journal of Current Cultural Research, E-ISSN 2000-1525, Vol. 15, nr 2, s. 66-87Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Live-action role-playing (larp) is characterized by participants’ physical and mental immersion in a storyworld, played out in a specific location during a fixed period of time. Most of the immersion is realized during the live event itself, where a collective story is acted out in physical space in real time. However, contemporary larping also usually entails significant interaction and communication between players, and between players and organisers, before and after the event itself, through digital media. In this article, we explore the social media afterlife of one of the most significant Nordic larp events in recent years, Fortune and Felicity (2017). Using an affordance framework, we discuss what happens to the “liveness” of the larp when it is extended into social media. Through the affordances of persistence, visibility, editability and associability, we analyse material from the Facebook group connected to Fortune and Felicity, used by players and organisers to prepare for the larp and, afterwards, to continue the gameplay and to de-brief. In social media, the continuum of time and space, which is characteristic of the larp event itself, is changed into asynchronous and physically separate player action. Thus, the affordances of social media, we argue, enable player interaction and collaborative storytelling in ways that change the narrative, interactive and immersive dynamics of the larp.

sted, utgiver, år, opplag, sider
Linköping: Linköping University Electronic Press, 2023. Vol. 15, nr 2, s. 66-87
Emneord [en]
live-action role-playing, storytelling, gaming, performance, liveness, affordance, social media
HSV kategori
Identifikatorer
URN: urn:nbn:se:mau:diva-62336DOI: 10.3384/cu.4184Scopus ID: 2-s2.0-85172343510OAI: oai:DiVA.org:mau-62336DiVA, id: diva2:1794506
Tilgjengelig fra: 2023-09-05 Laget: 2023-09-05 Sist oppdatert: 2024-05-23bibliografisk kontrollert

Open Access i DiVA

fulltext(537 kB)64 nedlastinger
Filinformasjon
Fil FULLTEXT01.pdfFilstørrelse 537 kBChecksum SHA-512
c16708bb1a678eef7813daabb809bdda2b20718ad53b95b1d50710a384951a8dae5e06e6911532092fa5a84ceda6799adb03690dfbce195442af9634c10505d9
Type fulltextMimetype application/pdf

Andre lenker

Forlagets fulltekstScopushttps://cultureunbound.ep.liu.se/index

Person

Bjärstorp, SaraRagnerstam, Petra

Søk i DiVA

Av forfatter/redaktør
Bjärstorp, SaraRagnerstam, Petra
Av organisasjonen
I samme tidsskrift
Culture Unbound: Journal of Current Cultural Research

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 64 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

doi
urn-nbn

Altmetric

doi
urn-nbn
Totalt: 206 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf