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Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).ORCID-id: 0000-0003-3573-2917
Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT). Malmö universitet, Internet of Things and People (IOTAP).ORCID-id: 0000-0001-6925-0444
Malmö universitet, Fakulteten för teknik och samhälle (TS), Institutionen för datavetenskap och medieteknik (DVMT).ORCID-id: 0000-0003-3924-7484
Autonomous Operations and Services, Husqvarna AB, Sweden.ORCID-id: 0000-0001-7446-5896
Vise andre og tillknytning
2022 (engelsk)Inngår i: CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, ACM Digital Library, 2022, s. -9Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user’s situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans’ situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.  

 

sted, utgiver, år, opplag, sider
ACM Digital Library, 2022. s. -9
HSV kategori
Identifikatorer
URN: urn:nbn:se:mau:diva-56501DOI: 10.1145/3505270.3558322Scopus ID: 2-s2.0-85143123116ISBN: 978-1-4503-9211-2 (digital)OAI: oai:DiVA.org:mau-56501DiVA, id: diva2:1717181
Konferanse
CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play, Bremen Germany, November 2 - 5, 2022
Tilgjengelig fra: 2022-12-07 Laget: 2022-12-07 Sist oppdatert: 2024-02-05bibliografisk kontrollert

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Kadish, DavidSarkheyli-Hägele, ArezooFont, Jose

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