This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. The game itself contains a numberof minigames each with a leaderboard and a set of badges thatthe students can achieve. Information about how the studentsuse the application is then collected and analyzed. This studyaims to deduce what positive and negative effects the badges andleaderboards have on the motivation of the students and howthese gamification elements compare to each other.